Omega Zodiac within an isometric top-down action-RPG MMO that is founded on Greek, Roman and Norse myths with a heavy dose of Saint Seiya influence. Within this game, you play as a mortal that can transform in a sacred form via sacred armors. The controls are standard ARPG fare, you move your Character by clicking on a lawn, and also you attack by simply clicking a mob.
In the beginning, you pick out from one of the three classes: Knight, Mage, and Archer. There is not any character customization with this game, as well as the courses are gender locked. The Knight and also the Mage are male whilst the Archer is female. But don’t get confused through the class names. While the 3 class have different skills and armors, they all fight in melee for reasons unknown. For instance, the Archer class fights by punching and kicking her enemies. It looks cool, but it’s not how an Archer should fight. It’s not a really problem except it sets players up for disappointment.
What makes Omega Zodiac different from most ARPGs is the way the skills work. Skills are split up into three types: Anti-Warrior, Anti-Mage, and Anti-Archer. But unlike most MMOs where skills are manually cast from your hotkeys, in Omega Zodiac skills are automatic. Your character will automatically use skills during battle. In reality, there is not any manual strategy to activate your talent.
But just because activating them isn’t manual, doesn’t mean combat is fully automated. Players can make what ‘type’ of skill to make use of. Pressing 1 is likely to make your character use Anti-Warrior, 2 for Anti-Mage, and 3 for Anti-Archer. Every enemy is associated with one of your three types: Warrior, Mage, and Archer. Choosing the correct skill type like Anti-Warrior for warrior-type mobs is likely to make your character do 100% damage against them. Meanwhile, utilizing the other 2 types will deal reduced damage.
Another unique feature of this game is the sacred set system. Besides your standard equips, this game has another list of equips, the sacred armor. Throughout the game, your primary goal would be to 54devtpky each of the items of a set. Once you’ve found and equipped all the parts of a set, then you can activate it. Activating a sacred set turns you in to a sacred mode, as well as your character will don a shining, glowing armor that appears copied directly from Saint Seiya. Of course, you happen to be incredibly strong while in sacred mode.
The video game is generally PvE. In reality, Omega Zodiac hides other players appearance in your screen by default. There are many instanced dungeons which gives various rewards. There is certainly PvP, but because battles are automatic, everything boils down to that has the greater stats and gears. Not particularly exciting stuff.
First off, the video game is extremely accessible. It doesn’t require downloading a big client. All you need is a browser with flash enabled. And unlike other browser games, this isn’t a card game or similar, but a genuine full blown CRPG MMO a la Diablo.
The graphics, especially, are great. They generally do not look like cheap 3D rendered models. The game appears like it’s an authentic 3D game. The type animations look great, for both your character as well as the enemy mobs. Their gait, attack animations, etc., all look natural. It’s a far cry utilizing Chinese games, where the models and the animation look stiff.
Gameplay-wise, Omega Zodiac Guide doesn’t have anything noteworthy within it by itself, but I do much like the auto-attack/auto-play system. It will require out a great deal of tediousness within the game as you don’t need to search for the desired NPC, the overall game will automatically walk your character to where he/she actually is required.
The Not So Good
The worst thing about this game will be the Horrible Network Connection. The overall game loads slowly enough that you’re frequently stuck over a blank or mosaic screen. Even worse is every asset is apparently re-downloaded for whatever reason every time you visit a new map. If every user must re-download the map graphics every map change no surprise the graphics load so slowly. The devs must fix their asset loading.
It’s probably linked to the same problem above, however the game also is experiencing horrible lag. I keep experiencing chronic rubber-banding, where your character gets moved back to your previous position. This is particularly a difficulty on some instanced dungeons where you need to kill all enemies in just 3 minutes. It will make those dungeons difficult to clear unless you over-level yourself.
Another problem of the game is its repetitive gameplay. The quests are all alike: talk to this NPC, talk to that NPC, kill 10/20/30 of the monster, harvest some random item from some random point, etc., You don’t even obtain a proper conversation with all the quest giver NPCs. They just give you some random one sentence dialog while your pursuit box gets magically updated with what you should do. It’s a far cry from your better quest-driven MMORPGs
And you also better like those uninspired quests because grinding your levels up by farming mobs can be a horrible experience. The mobs in this particular game share terrible EXP; you won’t level up just from fighting them. To provide you with an example, a level 60 character requires around 20-40 million EXP to level up. Meanwhile, killing a level 60 mob will give around 200 EXP. Perform math.
I’ll close my Omega Zodiac Official Website by saying it isn’t bad. On the flip side, it doesn’t really add anything a new comer to the table. Also, it is plagued by horrible network connection and lag problems.
In the long run, I take into account the game to get a minimum of worth a style, especially when you’re keen on ARPGs like Diablo. It certainly has its own place. As an example, it’s an RPG you might play at the office pretty easily or when multitasking elsewhere. It really sacrifices a lot of depth for its simplicity.
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