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How To Create A Porsche 911 With Sketch (Part 3)

How To Create A Porsche 911 With Sketch (Part 3)

How To Create A Porsche 911 With Sketch (Part 3)

Nikola Lazarević

We continue our tutorial with the wheels of our Porsche 911 car, but before we proceed with the next steps, I’d like to shine the spotlight on the famous Fuchs wheels that were designed in the shape of a cloverleaf (or a wing). First, a bit of history:

“The Fuchs wheel is a specialty wheel made for the first Porsche 911/911S model in the early 1960's. Designed in conjunction with Otto Fuchs KG, Porsche modeler Heinrich Klie, and Ferdinand Porsche Jr., the Fuchs wheel was the first lightweight forged wheel to be fitted to a production automotive vehicle. They provided the rear-engined Porsche 911 sports car with a reduction in unsprung mass, through a strong and lightweight alloy wheel.”

— Source: Wikipedia

We’ll start with the design of the tires first.

Tires

Un-hide the wheel base in the Layers panel. Turn off Borders and set Fills to #2A2A2A. Then, duplicate this shape, change Fills to #000000, move it behind the base wheel (right-click on it and choose Move Backward) and push it 20px to the right.

Tip: Holding Shift + will move the selection in 10-pixel increments.

Let’s start working on the tire design. (Large preview)

Select the base wheel and add some guidelines to make alignment of all elements easier. To do this, show the Sketch rulers (press Ctrl + R). Then, add a vertical guideline at the center of the base wheel with a click on the upper ruler, and do the same for the horizontal guide on the left ruler.

Add a vertical and a horizontal guideline at the center of the ‘base wheel’. (Large preview)

Temporarily turn off the guidelines by pressing Ctrl + R on the keyboard. Create a tiny rectangle with a width of 2px and a height of 8px, with the Fills set to #000000 and the Borders turned off. This rectangle will serve as the base unit for creating the treads (a.k.a. the tread pattern). Center the rectangle to the base wheel horizontally.

Create the base unit for the treads. (Large preview)

Zoom in close enough (here, I zoomed in to 3200%), choose Transform from the top toolbar, select the top middle point and push it 2px to the right, then select the middle bottom point and push it 2px to the left to make it look slanted.

Note: If you don’t see the Transform tool in the top toolbar, you can add it there via ViewCustomize Toolbar… or you can use the keyboard shortcut Cmd + Shift + T.

Transform the tread base unit and make it look slanted. (Large preview)

Turn back on the guidelines (Ctrl + R) and make sure this rectangle is selected. Put the rectangle into a group by pressing Cmd + G on the keyboard. Give this group the name treads.

We will use the Rotate Copies tool to create the treads around the wheel base. Like Create Symbol, Rotate Copies can be one of those features that will save you a lot of time and effort!

Note: If you are using Sketch version 67.0 or 67.1, you may experience a bug with Rotate Copies operation. If this happens, you will need to create the treads around the wheel base manually; or (better), you should update to v. 67.2 (or later) where this issue has been resolved.

Make sure the rectangle inside the group treads is selected, then go to LayerPath → select Rotate Copies. A dialog box that will open will let you define how many additional copies of the selected element to make. Enter 71 so that in total we will have 72 rectangles around the wheel base that will be the treads. Press Rotate in the dialog box. After you have entered this value in the dialog, you will be presented with all of the rectangles and a circular indicator in the middle.

Tip: Performing this step in Sketch is very CPU and memory intensive! If you are working on a modern machine, probably you will not experience any issues; but if your Mac is a bit older, then your mileage may vary. In general, when working with a large number of copies, try to first turn off Borders to avoid getting stuck and to achieve the result of the operation faster.

Use the Rotate Copies feature to create the treads. (Large preview)

Now, move this circular indicator down until it is located precisely at the intersection of the guides — and voilà! we have 72 rectangles evenly placed around the wheel base. When you’re done, press Esc or Enter. Note that if you miss putting the circular indicator (the center of rotation) right at the intersection of the guides, the rectangles won’t be distributed perfectly around the wheel base so be careful.

Note: The Rotate Copies tool doesn’t create a compound shape in the newer versions of Sketch (version 52 or later) and instead creates (and rotates) separate copies of the shape. By putting the first shape into a group we’ve secured that all created and rotated shapes are inside this group named treads.

The ‘treads’ group created. (Large preview)

Select the base wheel again, duplicate, position it above treads in the Layers panel list, and scale it down by 14px. Change Color to #3F3F3F and turn on Borders — set Color to #000000, Position to Inside and Width to 1px.

Continue working on the tire details. (Large preview)

Duplicate this circle, turn off Fills and set the Border Width to 20px. We only want to show 24 of the Borders14 on the top left side and 14 on the bottom right side. To do that, type in the Dash field r*π*0.25 where r is diameter of the circle (254px in my case), 0.25 is 25% (or 14) of the border, and π is 3.14.

So in this case enter the following formula in the Dash field: 254*3.14*0.25, and press Enter (or Tab) on the keyboard.

Note: If you enter a number in the Dash field and press Tab on the keyboard, Sketch will automatically fill the Gap field with the same number. Same thing will happen if you press Enter.

Let’s show only 2/4 of the borders. (Large preview)

Duplicate the circle, scale it down a bit, set the Borders Width to 12px and apply an Angular Gradient with the following properties:

  1. #9D9D9D
  2. #000000
  3. #000000
  4. #595959
  5. #000000
  6. #000000
Set an Angular Gradient on the circle shape. (Large preview)

Then, apply a Gaussian Blur effect with an Amount of 4.

Apply a Gaussian Blur. (Large preview)

Once again, duplicate the circle, turn off Gaussian Blur and scale it down. Turn on Fills, make sure it is still #3F3F3F, set the Borders to Outside position and Width to 1px. Change Color to Linear Gradient and use #000000 for the first color stop and #444444 for the last color stop.

Add Inner Shadows — for the Color use #FFFFFF at 20% Alpha and set Blur to 2; then apply Shadows — for the Color use #000000 at 90% Alpha and set Blur to 2.

The Inner Shadows effect added. (Large preview)

Now it’s the perfect time to add a bit of a texture! Select and copy the wheel base shape, paste it on top, then Move Backward once so it sits just beneath the circle we’ve just created. Set Fills to Pattern Fill, Type to Fill Image and choose the bottom right pattern. Set Opacity for this shape to 10%.

Now add a bit of texture. (Large preview)

Select the circle on top, duplicate, turn off Borders, Inner Shadows and Shadows. Set Fills to #000000 and Opacity to 100% and scale down this circle by 32px. Apply a Gaussian Blur with the Amount of 4.

(Large preview)

Push it down 3px, then duplicate and move the duplicate 6px up.

Duplicate then move the duplicate up. (Large preview)

Duplicate the last circle, turn off the Gaussian Blur, push it down by 3px and scale it down by 4px. Add a Shadows effect with the Color set to #FFFFFF at 90% Alpha and Blur set to 2.

Duplicate the circle again, push and scale it down a bit. Almost there! (Large preview)

Now, duplicate this circle, turn off Shadows and scale it down a bit (by 2px). Turn on Borders, set position to Inside, Width to 1px and apply a Linear Gradient:

  1. #CCCCCC
  2. #A6A6A6
  3. #A4A4A4
  4. #CFCFCF
Apply a Linear Gradient. (Large preview)

Change Fills to Angular Gradient with the following properties (attention! it’s a long list of color stops):

  1. #D3D3D3
  2. #ACACAC
  3. #D8D8D8
  4. #B4B4B4
  5. #8F8F8F
  6. #B2B2B2
  7. #C4C4C4
  8. #A4A4A4
  9. #C3C3C3
  10. #ADADAD
  11. #ADADAD
  12. #949494
  13. #BBBBBB
  14. #929292
  15. #C2C2C2
  16. #B4B4B4
  17. #8F8F8F
  18. #B4B4B4
  19. #D8D8D8
  20. #A9A9A9
Apply an Angular Gradient. (Large preview)

Then, add an Inner Shadows effect — set Color to #000000 at 50% Alpha and set Blur and Spread to 2.

Duplicate, scale it down by 14px, change Fills to #434343 Solid Color, Borders position to Outside, and Inner Shadows properties to: Color #000000 at 90% Alpha, Blur and Spread set to 24.

Then add two Shadows effects:

  • first — Color: #000000 at 50% Alpha; Y: 2; Blur: 5
  • second — Color: #000000 at 50% Alpha; Blur: 2
Add two Shadows effects. (Large preview)

Again, duplicate the shape, scale it down by 8px, turn off Fills, Shadows and Inner Shadow, and set Borders Color to #414141.

Duplicate and scale down the circle. (Large preview)

Switch to the Oval tool (O), and draw a circle from the intersection of the guides. Turn off Fills, set Borders Color to #575757, position to Inside and Width to 1px.

Duplicate, scale it down a bit and make sure the border Width is 1px. Repeat this seven more times, so at the end you have nine concentric circles. Make sure that all Borders Width are 1px. Use the image below as reference.

The nine concentric circles. (Large preview)

Select all the concentric circles and put them into a group.

Rims

We will start working on the rim design next.

Draw a circle from the intersection of the guides, then draw a rectangle on top and center it horizontally to the circle.

Start working on the rim design. (Large preview)

Select this rectangle, double-click on it to switch to vector editing mode and move the points until you have something like on the image below. Select the top two points and set the Radius to 20.

Set the radius of the top two points. (


This post first appeared on How Copywriting Can Benefit From User Research —, please read the originial post: here

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How To Create A Porsche 911 With Sketch (Part 3)

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