On May 25, 1977, a little-known sci-fi movie was released in 37 theaters in the United States. There were no big stars, no first-line directors, or even familiar stories in this movie. No one was optimistic about her future in this War film that took place in outer space. But it is such a sci-fi film that was despised in advance, not only breaking the box office record in the history of the United States, but also becoming an important part of American culture in the following days.
The movie is called – “Star Wars” (STAR WARS).
It’s been 45 years since “Star Wars” came out. In the past 45 years, her influence has never declined one day. As time grows, “Star Wars” will continue to expand her fan base, so that more and more of people like this sci-fi movie. The entire series of 9 Star Wars films has now grossed more than $9 billion at the global box office. What is even more frightening is that the film’s peripheral products: toys, models, clothing, DVDs, etc., have already exceeded the 10 billion US dollar mark in cumulative sales. It is the most profitable sci-fi film series in film history, and its influence is all over the world. Star Wars is already a culture, deeply embedded in the hearts of European and American movie fans.
Coincidentally, the IP of “Star Wars” gradually formed its own ecological empire in the game. In 1979, in order to explore new entertainment fields, George Lucas established a computer division that included computer games and graphic animation businesses. Three years later, this division of Lucasfilm spun off to form an independent company. Among them, the computer game department was called Lucasfilm Games after independence, and was reorganized into LucasArts in 1990. It was one of the most important computer game publishers in the 1990s; the graphics group After independence, it developed into Pixar animation studio (Pixar).
The establishment of the production company paved the way for the birth of the “Star Wars” game.
1982’s “Star Wars: The Empire Strikes Back” was the first “Star Wars” game in the true sense of the word, because it was compared to the previous “Star Wars: Electronic Warfare Commander” (Star Wars: Electronic Warfare Commander). Wars: Electronic Battle Command Game), players can at least recognize what the AT-AT walker looks like on the screen. In “The Empire Strikes Back”, players can control the snow aircraft to attack oncoming AT-ATs. The gameplay is monotonous. Each AT-AT needs to attack thirty or forty times to be destroyed, but for “Star Wars” fans , it’s amazing to be able to review the experience in the movie in a video game.
However, the really successful “Star Wars” game at the time was Atari’s “Star Wars Arcade Edition” developed in 1983, which was a first-person shooter game made with 3D color vector graphics. It can be said that the “Star Wars Arcade Edition” was a great success. In addition to the revolutionary game screen at the time, the game also has a complete digitally edited version of the character dubbing. The voices of Han Solo, Obi-Wan, and Darth Vader will be Accompany the player’s game journey, reminding “the force is with you”.
In 1992, “Star Wars: X-Wing” (Star Wars: X-Wing) was the first “Star Wars” game independently released by LucasArts, producer Larry Holland was previously known for making World War II flight simulation games. This gave “Star Wars” fans a glimpse of a classic game that redefines 3D air combat, with vivid visuals, incredible voice acting, and familiar “Star Wars” elements that made X-Wings famous. This allowed “X-Wing Fighter” to deliver an excellent market answer: 100,000 copies were sold in the first week after its release, and its total sales exceeded 500,000 copies.
The following year, Larry Holland’s team worked non-stop to produce the “X-Wing Fighter” sequel “Star Wars: TIE Fighter” (Star Wars: TIE Fighter), making the series one of the most famous “Star Wars” game series. Among them, the classic of “Tie Fighter” is that it adopts the perspective of an imperial pilot, preventing interstellar pirates from destroying, fighting rebels, and participating in civil wars throughout the universe. The attempt to make players play the villain in the movie is very bold, which allows people to experience the sci-fi world from a different perspective, and video games finally reflect the intolerant side of the movie. This new approach, which is no longer limited to the production of movies, has had a profound impact on the subsequent “Star Wars” games.
Although, after this, Star Wars still produced many excellent works, such as “Dark Power”, which set a record of 300,000 reservations, and the total sales volume was close to one million. Shadow of the Empire, Star Wars: Master of the Iron Hand, Dark Forces 2, Star Wars Jedi: Jedi Outcast, Star Wars: Rogue Squadron, Star Wars: Knights of the Old Republic series , “Star Wars: Frontline” and many other planetary IP games have entered the stage of history. Although there are amazing works, most of them are no longer as brilliant as they were in the past.
And all these games just stay in web2.0, players have nothing but the game experience. The emergence of Star Wars Lab is changing all this, not only bringing players to the “Star Wars” of web3.0, but also injecting the concept of “P2E” into the game, so that players can not only enjoy the “Star Wars” immersive IP masterpiece, You can also get “real money” from the game.
Since its establishment, Star Wars Lab has been committed to creating a top-level decentralized virtual reality game ecology in the industry, promoting ecological construction in the form of blockchain decentralized finance DIFI+NFT, and creating an attractive and prosperous community through the ecology. The consensus of the NFT community based on Planet Games.
At the same time, Star Wars Lab uses SW as the value carrier of game payment, and plans to connect major well-known game platforms to build a diversified consumption application scenario, including but not limited to using SW to buy, trade, sell items, and reward game development teams. In addition, Star Wars Lab is a social-oriented chain game. The virtual heroes and props in the game are all NFTs, which builds a bridge between virtual and reality, creates a unique chain game experience for players, and builds a A shared, open, free, infinite loop, and self-evolving Star Wars Lab metaverse.
With the theme of Star Wars, Star Wars Lab aims to create a decentralized online virtual reality space metaverse game platform that integrates characters, props and storylines into virtual social interaction. Players can purchase weapons, battle Armor, battleship NFT, participate in different card, action and other games.
Star Wars Lab Battle Mode:
1.Star Wars Lab absorbs the essence of earning while playing. From the purchase of items to the sale of equipment, items and their derived rewards, the entire process relies on crypto assets. “Explorers” in the game can immediately obtain samurai and equipment by obtaining blind boxes; the higher the quality, the lower the probability of opening, and the stronger the hero attributes.
2.NFT card holders can continue to get bonuses from the game, this design strengthens the connection between different links. “Star Wars Lab” allows users to create hero characters of different races, and choose different fleets to explore space, form teams of their own heroes and NFTs, complete various tasks, defeat enemies in space, and participate in planet development and construction. “SW” rewards, in addition, players can freely trade heroes and equipment in the auction house.
3.In addition, the game store will sell a wealth of props, players can buy your samurai by paying SW, attack the planet BOOS, get rewards, and achieve the dominance of the galaxy! Among them, version 1.0 provides three types of equipment: lightsaber, millennium falcon, and blaster gun, which will be released in the future. At the same time, it can provide the combat power of hero characters and give special skills; these all require a lot of SW consumption, which will greatly increase the demand and circulation of SW.
It can be seen that the Star Wars Lab game uses ecological governance tokens and SW to provide players with a new way to buy, sell and earn digital collectibles. It is the first and only cross-DEFI and NFT field project. The Star Wars Lab game has NFT tokens – SW, which represent heroes, weapons, planets, and more. All the benefits brought by the planet will be presented in the form of the native token SW in the game. Therefore, SW is undoubtedly the “force” resource of this “Star Wars”, and it is also the “real money” in the hands of players.
Conclusion: On May 25, 1977, the movie “Star Wars” became a hit at the box office. The father of Star Wars, George Lucas, the multi-talented filmmaker brought a rich legacy to the world. Now, because of the blessing of blockchain technology, Star Wars La is about to usher in the most brilliant time for the “Star Wars” game.