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LIAM GIBBONS: The funky light show experiment

Experimenting with a funky light show which responds to mouse clicks and itself. #screenshotsaturday #gamedev pic.Twitter.com/V72GnbCPfZ

Liam Gibbons (@Liam__Gibbons) February 28, 2016

 

The above video is of a GIF posted on Twitter by Liam Gibbons, a game maker and writer currently living in Melbourne, Australia. This special ‘funky light show’ as he calls it, features an assortment of differently-sized cubes and cuboids, five of which give off coloured light in a strictly defined pattern. The show responds to both mouse clicks and its own internal environment. Gibbons shared this as part of Twitter’s ‘Screenshot Saturday’ event, where game developers and CGI designers tweet snippets of their latest projects.

It is an interesting video, and not just in terms of the technology. From a perspective of aesthetics, the experiment is very calming and ordered and the flashes of different colours add a fun and funky vibe to Gibbons’ work.

Liam Gibbons has a background in game design and carries out both 2D and 3D projects with ease. His focus is on  level design, environment design and virtual architecture. As a writer, Gibbons had been published by several games and CGI design publications including Unwinnable, Kill Screen, and Overland. Previous projects he has worked include ‘Take That Ya Lousy Dimension’, ‘Looking Back’, ‘Broken Space’, ‘Sais Quest’, ‘Metaheroes’ and ‘Shades Desending’.

If you have a slow connection, please allow a few seconds for the video to show on your screen, and then click the blue and white play button.

www.liamgibbons.com

SOURCES:
interactive storytelling, ICIDS, Twitter, Twitter Inc. https://twitter.com/icids/lists/interactive-storytelling
GameDevBRbot, Twitter, Twitter Inc. https://twitter.com/GameDevBRbot
Liam Gibbons, Twitter, Twitter Inc. https://twitter.com/Liam__Gibbons
“About” – Liam Gibbons http://www.liamgibbons.com/
“Projects” – Liam Gibbons http://www.liamgibbons.com/projects/
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This post first appeared on HalfEatenMind | News And Views From A Partially Di, please read the originial post: here

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