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Yamzu is about giving the non-pros a chance in competitive gaming for cash rewards. Yamzu is determined to become a leading Esports tournament provider and host, one both affiliated with P2P (Peer to Peer) gaming as well as with significant regional and global tournaments. The fact that Yamzu already supports an active platform gives strength to our projections. In the future, we will work with game developers by forming symbiotic relationships surrounding the creation of new games. In doing so, both Yamzu and value creators (e.g. developers) will collaborate to encourage more gamers to participate at the intersection of paid gaming and cryptocurrency.

Basic Information

Token Name Yamzu
Token Symbol YMZ
Social Media Ico Review : Play eSports Tournaments on the Ico Review : Play eSports Tournaments on the Ico Review : Play eSports Tournaments on the Blockchain
Hard cap 13,000,000 EUR (15,041,000 USD)
Platform Ethereum
Language English
Resection No restriction
Country Sweden
Whitepaper Click Here For View Whitepaper
Website Click Here For Visit ICO Homepage

Revenue generation

Yamzu retains a fee from each entry fee payed by the users to gain access to tour-
moments or to set up matches among peers. The fee structure is designed in the
following way.


As a brand, Yamzu plans to branch out into several niches of the gaming industry—
including but not limited to entertainment hubs, talent agencies supporting Twitch
streamers, and niche-oriented clothing lines.

Market Analysis

Based on the data gathered on, there are more than 130 companies
currently active in the eSports sector, the market is experiencing an annual growth
rate of ca. 38%.

Features For 

Revenue Stream Sector Analysis

eSports market capitalization is likely to reach $905.6M by 2018, with an increment
of over $250M in respect to 2017. North America is expected to generate the biggest
portion of revenues, contributing 38% relative to 2018 total market cap. Sponsorship
contributions are also expected to increase in 2018, generating $359.4M against
$234.6M obtained in 2017. Revenues from events are steadily growing.

Sponsorships and advertising

The current revenue model adopted by most players in the industry is one where
companies trying to promote their respective brands allocate relevant funds into
sponsoring both championships and tournaments alike. eSports companies collect
the money provided through sponsorships and the sponsoring companies capitalize
on the visibility of the players competing in the event to promote their image to the
audience following the competition

Prize pool

The revenue model described above also entails that the main sponsor, besides
sponsoring the event, will moreover provide the prize pool to be delivered to the
winner of the tournament.


Hristiyan Nikolov CTO
Thomas Fredriksson TECH TEAM
Elmer Kuloglija TECH TEAM

Also Read – Click Here for Read All ICO Review

Quote This article is writing on 21 Aug 2018 based on information available online & news portal. If you feel it’s outdated or incorrect, please write here to update it. Mail us: [email protected] Or Whatsapp Us- +13098896258


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