Yamzu is about giving the non-pros a chance in competitive gaming for cash rewards. Yamzu is determined to become a leading Esports tournament provider and host, one both affiliated with P2P (Peer to Peer) gaming as well as with significant regional and global tournaments. The fact that Yamzu already supports an active platform gives strength to our projections. In the future, we will work with game developers by forming symbiotic relationships surrounding the creation of new games. In doing so, both Yamzu and value creators (e.g. developers) will collaborate to encourage more gamers to participate at the intersection of paid gaming and cryptocurrency.
|Hard cap||13,000,000 EUR (15,041,000 USD)|
|Whitepaper||Click Here For View Whitepaper|
|Website||Click Here For Visit ICO Homepage|
Yamzu retains a fee from each entry fee payed by the users to gain access to tour-
moments or to set up matches among peers. The fee structure is designed in the
As a brand, Yamzu plans to branch out into several niches of the gaming industry—
including but not limited to entertainment hubs, talent agencies supporting Twitch
streamers, and niche-oriented clothing lines.
Based on the data gathered on index.co, there are more than 130 companies
currently active in the eSports sector, the market is experiencing an annual growth
rate of ca. 38%.
Features For Yamzu.io
Revenue Stream Sector Analysis
eSports market capitalization is likely to reach $905.6M by 2018, with an increment
of over $250M in respect to 2017. North America is expected to generate the biggest
portion of revenues, contributing 38% relative to 2018 total market cap. Sponsorship
contributions are also expected to increase in 2018, generating $359.4M against
$234.6M obtained in 2017. Revenues from https://coinworldstory.com/wp-admin/post.php?post=47837&action=editMedia events are steadily growing.
Sponsorships and advertising
The current revenue model adopted by most players in the industry is one where
companies trying to promote their respective brands allocate relevant funds into
sponsoring both championships and tournaments alike. eSports companies collect
the money provided through sponsorships and the sponsoring companies capitalize
on the visibility of the players competing in the event to promote their image to the
audience following the competition
The revenue model described above also entails that the main sponsor, besides
sponsoring the event, will moreover provide the prize pool to be delivered to the
winner of the tournament.
Hristiyan Nikolov CTO
Bartosz Navarra COMMUNITY & MARKETING
Thomas Fredriksson TECH TEAM
Elmer Kuloglija TECH TEAM
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