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Party in Second Life, Y'all...

Apparently no longer content with the wonders and joy of the Real World (the pre-Big Brother MTVrealityfest now in its 18th series) humans are looking to draw a line under their mistakes (war, exploitation, microwavable meals for 1) and start again online.

The following are the latest developments, from what has unfairly been dubbed 'Sadville', by those who have obviously never experienced the excellent nightlife and quality beach resorts SL has to offer:

"Woohoo! Partay! ... Did you see that? CfX123 just got her top off!"

Some interesting facts I have observed (i.e. - made up) about this intriguing, vibrant nonexistentnerdsparadise:

1) Despite major technological advantages over said 'realworld' such as the ability to teleport, the coffee in Second Life is still terrible.

2) Virtual sexually transmitted diseases are on the rise. The appearance of this problem coincided mysteriously with the arrival in SL of a virtual Ron Jeremy.

3) Second Life is big in Germany.

4) SL is not so edenic after all. That's Germans humans for you.

5) SL leads the way in humanfashionhairstyles. Top fashion web designers (the human fashionista a-list, as is my understanding) are agreed on this:

"These new extensions are just so me, don't you think baby?"

6) Top SL sculptor Starax4.0 returned to the real world in disgust in 2006, after his magnum opus, was shatonbeyondrepair by virtual pigeons. Virtual fowl such as Brian to this day deny responsibility for this heinous act of onlineartcriticism.

7) Transport for London has recreated the lookandfeel of the London public transport in Second Life with painstaking detail. Highlights include the thrilling 'bank holiday weekend' experience (no trains) and the scary nightbus extravaganza (get vomited on/knifed).

8) In Second Life, everybody knows your name, and they're always glad you came. This is in stark contrast to the realworld, and London in particular:
"Hmm... I have lots of friends in the real world, but on SL everyone hates me. Could it be anything to do with these glasses?"

9) SL User Qwgwq69 became a dollar millionaire in the RealWorld™ in 2006, not through some brilliant yet highly fraudulent virtual pyramid scheme (taking place, perhaps, on Egyptian-themed SL island Nefertitties), but rather (boringly), through property development.

9) As if this wasn't all too much to take in already, there are many other pretenders to the crown of unrealonlineparadise. These include Entropia Universe, Dotsoul Cyberpark, Kaneva, and the particularly uninternetlike-sounding Red Light Center.

This post first appeared on Neurotic Kitten, please read the originial post: here

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Party in Second Life, Y'all...


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