Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

Designing With The Brain In Mind:Perception, Cognition, Sexuality

Warren FeldJust now·21 min read

Abstract

Jewelry plays a lot of psychological functions for both the wearer and the viewer, so it is important to understand some things about perception and cognition and how the brain processes information. The jewelry designer plays with various design elements, let’s call these parts. The designer arranges these parts into a composition, let’s refer to this as the whole. The brain takes in information about, that is, attends to each part, and information about the whole, and assigns a meaning to these. The designer must anticipate all this, especially understanding Gestalt behavior. So the designer is not only dealing with aesthetic and functional considerations in their designs, but also the psycho-social-emotional triggers and filters these may represent. Some of these emotions may evoke a sense of sex, sexuality and sensuality. Last, jewelry designers must be very aware — metacognitive — of how they think through design, and be able to turn their experiences into thinking routines.

DESIGNING WITH THE BRAIN IN MIND

Jewelry plays a lot of psychological functions for the wearer, the viewer, and the buyer, so it is important to understand some things about perception and cognition and how the Brain processes information. Jewelry is used to meet the individual’s needs for self-esteem and self-actualization. A sense of oneness and uniqueness. Or conversely, a sense of being a part of a larger group or community. A sense of survival and protection. A re-affirmation of values and perspectives. A connection to a higher power or spirituality. A sense of fantasy. An orientation to what is up and what is down and what is left and what is right.

The jewelry Designer plays with various design elements, let’s call these parts. The designer arranges these parts into a composition, let’s refer to this as the whole. The brain takes in information about, that is, attends to each part, one by one, and then gathers information about the whole, and assigns a meaning to all these. Because of how the brain works, there may be several meanings that rise up to the surface, so the brain has to filter and prioritize these somehow. The resulting assigned meaning(s) results in some type of behavior. At its simplest level, the behavior is either one of placing attention or one of suggesting movement. The behavior, whatever it is, reaffirms for the observer that their goals are getting met or that there is some consistency and coherency with personal values and desires.

The designer must anticipate all this. So the designer is not only dealing with aesthetic and functional considerations in their designs, but also the psycho-social-emotional triggers and filters these may incur. Some of these emotions may evoke a sense of sex, sexuality and sensuality. Jewelry has sensual qualities. It has gender associations. It may symbolically represent what is safe and what is not to view or to touch.

PERCEPTION

Perceptions are ways of regarding, understanding or interpreting something. We perceive using our senses. We touch, we see, we feel, we hear, we smell, we sense positioning. Perceptions are subjective, and each person has their own subtle differences, even when responding to the same design or event. In fact, different people may have very different perceptions about the same design or event. Their assumptions, expectations and values may further color their perceptions.

Each person filters their perceptions with each move, each conversation, and each situation. Such filters may contingently alter perceptions. Perceptions are not fixed. They are very sensitive to the context and the situation. Any type of filter may result in selectively perceiving some things, but not others. In design work, our clients might selectively focus on brighter lights, louder sounds, stronger odors, sharper textures, silhouettes, proportions, placements and distributions, balance, harmony and variety. Selective perception can add some more muddiness to the interaction especially as designer and client try to find and develop the shared understandings necessary for success.

Adequately sharing understandings within a situation and among the people in it depends on the amount of information available to each person and how correctly they interpret it. Perception is one of the critical psychological abilities we have in order to survive in any environment.

The designer needs to be open to understanding how the client perceives the design tasks and proposed outcomes, and to adjust their own perceptions when the management of the relationship calls for this. There is no formula here. Each situation requires its own management strategy. Each designer is left with their own inventiveness, sensitivity, and introspective skills to deal with perceptions. But it comes down to asking the right questions and actively listening.

How does the client begin to understand your product or service?
Can the client describe what they think you will be doing and what the piece or product might look like when finished?
Can the client tell you how the finished piece or product will meet their needs and feelings?
Can the client tell you about different options?
How will they interpret what you want them to know?
What impressions do you want to leave with them?
Do they perceive a connection between you as a designer and your design work as proposed?
What levels of agreement and disagreement exist between your perceptions and theirs?
Can you get at any reasons which might explain their perceptions, and any agreement or difference?
Can you clear up any misperceptions?

The jewelry designer needs to distinguish between how the jewelry is perceived when it is not worn from when it is worn. When not worn, jewelry is an object admired and perceived more in art or sculptural terms. When worn, jewelry is an intent where perceptions about the jewelry as object are intertwined, complicated, distorted, amplified, subjugated — you get the idea — with the needs and desires of the individual as that person presents the self and the jewelry as worn in context. Either set of perceptions may support one another, or they may be contradictory.

COGNITION

Cognition involves how the brain processes our perceptions, particularly when these perceptions are incomplete or contradictory or otherwise messy or unresolvable. Cognition focuses on how the brain takes in existing knowledge and creates new knowledge. Cognition is both conscious or unconscious, concrete or abstract, intuitive or conceptual. Cognition may influence or determine someone’s emotions. Metacognition is your own awareness of your strategies and methods of thinking and problem-solving.

The brain takes in a lot of information all at once. The brain looks for clues. It compares clues to information stored in memory. Typically different parts of the brain will simultaneously process (e.g., parallel processing) either different clues or the same clues in different ways. Some information will have greater relevance or resonance than others. Some information will be rejected. Some information will be recategorized or reinterpreted.

You can think of all these mental processes going on in the brain as a huge, self-organizing undertaking, but happening within minute fractions of a second. What happens is very context- or situation-specific. The goal is the creation of some kind of understanding. This understanding will have some logic to it. It will be compatible with and reaffirm the individual’s memories, assumptions, expectations, values and desires. This understanding will typically result in some kind of behavioral response. The response will most often be related to attention or movement. The understanding and the behavioral response will likely get stored in memory.

Attention

The cognitive process starts with attention. Attention has to do with how we focus on some perceptual information, and not on others. A key function of attention is how to identify irrelevant data and filter it out, enabling other more significant data to be distributed to other parts of the brain for further processing.

Picture a piece of jewelry. This jewelry will present many stimuli — color, placement, proportion, balance, volume, positioning, its relation to the human body, the context within which it is worn, perhaps how comfortable it feels, symmetry, and the list can go on and on. Which perceptual clues are most important to the person who needs to decide whether to wear or buy it? Attention is the first cognitive step in determining how to answer this, though the observer does not always consciously grasp the specifics of what is going on.

There are two types of attention: (1) Orienting, and (2) Directing.

Orienting Attention works more reflexively. For example, we are prewired in our brainstem with a fear or anxiety response. This helps us reflexively avoid snakes and spiders. This anxiety response has major implications for how people initially respond to jewelry as it is worn.

Say a stranger is in a room and wearing a necklace. You approach the entrance to this room. You see the stranger who is wearing the jewelry. Your brain has to instantaneously evaluate the situation and determine if it is safe for you to approach and continue to enter the room, or whether you need to be fearful and turn around and flee. Jewelry can play a key role here.

The jewelry signals the primary information the brain needs to make this judgment. Perceptions are filtered to the very basic and very elemental. First the viewer wants to be able to make a complete circle around the jewelry. Anything which impedes this — an ugly clasp assembly, poor rhythm, colors that don’t work together, uncomfortable negative spaces — makes the brain edgy. If the brain gest edgy, the jewelry will start to get interpreted as boring, monotonous, unsatisfying, ugly, and we can go all the way to will cause death.

After the viewer makes that complete circle, a second perception kicks in and becomes key to whether the brain will signal it’s either OK to approach or, instead, you better flee. This second perception is a search for a natural place for the eye/brain to come to rest. In jewelry we achieve this by such things as placing a pendant in the center or graduating the sizes of the beads or doing something with colors.

In slightly more technical terms, the jewelry draws the observer to a focal point at which they can sense an equilibrium in all directions. The viewer feels physically oriented. The jewelry composition presents a coordinated form which connects spaces and masses within something that feels / looks / seems like a unique harmony. The observer is made to feel, as she or he is attenuating to how mass relates to space within the composition, that not only is each element of the jewelry related to the ones preceding or following it, but that each element is contributing to the concept of the whole — the jewelry form is greater than the sum of its parts. There is continuity. There is coherence. Space and mass are interdependent. The distinction among parts is removed. The brain likes this. It searches for it. It makes it restful.

The full experience of the jewelry only gains its full meaning within its total expression. The significance of the total jewelry composition unfolds as the observer moves about its separate parts. This expression, in turn, as it relates to the attention processes of cognition, gets reduced to the confluence of the two clues of (a) making a complete circle, and (b) finding a place to come to rest. If the two clues are satisfying, the jewelry is viewed as finished and successful, and the immediate environment is seen as safe.

The jewelry designer controls the limits and the possibilities for attention. If jewelry design were merely a matter of organizing a certain number of parts, the process would be very mechanical and not at all creative. All jewelry design would be equally good (or more likely, bad). The purpose of good jewelry design is to express particular meanings and experiences for the wearer, viewer or buyer to attend to. Jewelry design is only successful to the extent these are fully communicated to the observer, and are fully sensitive to how perception and cognition play out in our brains. That is, how the jewelry, through its design, enhances or impedes perception and cognition.

Directing Attention, the other type of attention, signals to the observer the possibilities for or constraints on movement. It is more deliberate rather than reflexive. It can divide one’s attention so that the person can pay attention to more than one thing at the same time. Using our example, there could be several strangers in the room, each wearing a different style and design of necklaces. As our observer walks into the room, attention can be shifted from one person / jewelry to another, or focused on one person / jewelry alone.

Directing Attention determines the potential for movement, so that the observer can anticipate the possibilities, or conceive the limits. With whatever piece of jewelry is worn, how freely or easily can the person shift positions, stand, run, dance, lay down? Will any type of movement change the appeal of the jewelry as worn? Is there anything about the design of the jewelry which anticipates different kinds of movements and positioning? Will the appeal of the jewelry remain should the wearer move to a different type of lighted situation or into a shadow? How much ease should be built into the construction of the piece?

The aesthetics of mass and space, such as the interplay of points, lines, planes and shapes, are rooted in a person’s psychology in order to arouse predictable patterns of experience. There seems to be a constant human need to perceive and attend to spatial relationships which distinguish harmony from cacophony. This psychological response to form most likely is connected to a person’s mechanisms for balance, movement and stature.

On the simplest level, observers use jewelry to assist them in knowing what is up and what is down, and what is left and what is right. Jewelry is used similarly in this directing sense as the floors, walls and ceilings are used towards this end in a room, or the horizon, landscape and trees are used outside. Without any clues about positioning, a human being would fall down and not be able to get up.

Picture, for example, how you might feel when the person standing next to you has one earring stuck in a 90 degree angle, or is only wearing one earring, or has a necklace mispositioned and slightly turned around the neck. You most likely feel a bit uncomfortable, perhaps uncomfortable enough to let the person know the jewelry needs to be adjusted in position, or that they seem to be missing an earring. Or perhaps not so comfortable to raise the issue publicly.

GESTALT: The Whole Vs. The Parts

One mechanism of cognition is called a Gestalt. At its root, Gestalt means that the whole composition is more meaningful than the meanings of its individual parts. There is a chicken and egg type of debate within the field about whether the person attends to the parts first with a stronger emergent whole, or whether the person needs to understand the whole first and use this understanding to interpret the parts. But for jewelry designers, we do not have to get into the debate here. Jewelry designers need to recognize that the resulting whole composition should always be more resonant, more finished-feeling and more successful than any of the individual design elements incorporated into the piece.

At its core, people are motivated to recognize entire patterns or configurations. If there are any gaps or flaws or mis-directions, the brain, cognitively, has a tendency to fill in the gaps or ignore the flaws or mis-directions. Where perceptual information does not exist or is somehow incomplete, the brain will fill in the blanks, so to speak, using perceptions about proximity, similarity, figure-ground, continuity, closure, and connection. This all involves work on the part of the brain. The brain may generate resistance towards this end, unless somehow coerced or tricked by aspects of the design choices themselves.

Jewelry will have a lot of gaps of light throughout. The individual beads and components do not blend into each other. They are distinct points of information. Instead, from the brain’s point of view, there are the equivalent of cliffs between each one. The brain, in effect, is asked to jump each cliff. It may be resistant to do so. The brain wants harmony. The brain wants to connect the dots into a smooth line. Or, if the composition were separate lines, the brain wants to connect the lines into a smooth, coherent plane. Or, if there were several distinct lines and planes, the brain wants to integrate these into a recognizable shape or form. But again, all this is not automatic. The brain will resist to do any more work than necessary. The designer will need to make smart, influencing, persuading choices in the design. The Gestalt mechanism is a set of these kinds of choices.

The brain needs to be sufficiently motivated to make the effort to harmonize the pattern or configuration. Gestalt is one of the cognitive, motivating, innate forces the brain uses. In music, when the brain hears part of a melody, it not only hears the notes, but also something else, let’s, for simplicity, call this a tune. This something else allows the brain to anticipate how the melody will continue. If the melody at this point changes key, the brain anticipates how the melody will play out in the new key as a similar tune but with different notes before it is played. How the brain interacts with a piece of jewelry has parallels.

One obvious example is the use of color simultaneity effects. Here the color of the next bead is affected by the color of the previous bead. Place a grey bead next to an orange bead, and the grey bead will take on some orange tones. Both beads get perceived as blended or bridged, even though, in reality, they are not. The observer generalizes the relationship between the two stimuli rather than the absolute properties of each. Take three beads, one emerald, one olivine and one grey. You would not normally find these two greens within the same composition. Place the grey bead between the two greens and, because of simultaneity effects, the two greens will harmonize as the grey forces a blending or bridging.

Jewelry designers need to learn the basic principles or laws of Gestalt. This allows them to predict the interpretation of sensation and explain the way someone will see their compositions. It allows them to anticipate how their jewelry will arouse predictable patterns of emotions and responses in others.

These laws can be used as guides for improving the design outcomes. They can be used to influence what design elements should be included. In what forms / volumes / placements / other attributes these design elements should take. How design elements should be arranged. How construction and function should best relate to aesthetics. How the jewelry should be worn. How the jewelry might coordinate with other clothes and accessories or contexts.

These principles are based on the following:

Principle of Proximity: In an assortment of elements, some which are closer together are perceived as forming groups. Emphasizes which aspects of elements are associated.

Principle of Similarity: Elements within an assortment are grouped together if similar. This similarity could be by color or shape or other quality. If the assortment is comprised of many elements, some similar and some dissimilar, the brain will sort this out so that the similar ones, no matter where placed within the assortment, will be perceived and grouped together.

Principle of Closure: People tend to perceive objects as complete, even when incomplete, rather than focusing on any gaps or negative spaces. When parts of the whole are missing, people tend to fill in the missing parts. The brain is preset to attempt to increase the regularity of sensation or the equilibrium within an experience or event.

Principle of Symmetry: The mind perceives objects as being symmetrical and forming around a center or focal point. Similar symmetrical elements will be grouped as one. The brain will attempt to make something which is asymmetric be perceived as symmetric as best as it can. The brain equates symmetry to coherency.

Principle of Common Fate: Elements are perceived as lines which move along the smoothest path. We perceive objects as having trends of motion. In jewelry design, think about something like rhythm. The beads are not moving in reality, but we perceive a direction and a quality of movement.

Principle of Continuity: Elements of objects tend to be grouped together, and therefore integrated into perceptual wholes, if they are aligned with an object. If two objects are next to each other or overlap, the brain tends to see each object distinctly as two separate wholes, if the elements within each object are aligned and continuous. Picture a 2-strand necklace. The brain will be primed to see these as 2 separate strands or wholes, rather than one whole necklace. Objects with abrupt and sharp directional changes will less likely be perceived as a whole.

Principle of Past Experience: Under some circumstances, visual stimuli are categorized according to past experience. Especially when faced with unknown or unfamiliar objects, the brain will resort to using past experience as a means for interpretation and whether to group elements within the objects as a whole.

DESIGNS CREATE EMOTIONS

There is a growing body of knowledge of the mechanics of sensory processes in cognition. A good design creates positive emotions for the viewer, wearer and/or buyer. Jewelry designers need a deeper understanding of types of emotions and their psychological underpinnings. People develop emotions with jewelry on three levels: (1) visceral (intrinsic), (2) behavioral (behavior), and reflective (reflection).

(1) Visceral (wants to feel): attractiveness, first impressions, feelings

(2) Behavioral (wants to do): usability, function, performance, effectiveness

(3) Reflective (wants to be): meaning, impact, shared experience, psycho-socio-cultural fit

METACOGNITION

Metacognition is an awareness of your own thought and problem-solving processes. It involves a search for patterns and the meanings behind them. It involves a lot of reflection. It involves a sensitivity to the choices made when confronting any unfamiliar or unknown situation. It concerns an awareness of why some choices worked better than others, or not at all.

For jewelry designers, it is important to take metacognition one step further. It is important to turn your experiences into thinking routines. These routines are fix-it strategies you bring with you when overcoming difficult or unfamiliar situations.

SEX, SEXUALITY, AND SENSUALITY

As a jewelry designer, you have to be very aware of the roles jewelry plays in sex, sexuality and sensuality. The act of sex. Everything leading up to it. Eroticism. Sex, however, differs from sensuality. Sensuality is how the jewelry brings out the sensual — the gratification of the appetite for visuals, sounds, tastes, smells and touch. Sensuality always makes jewelry desirable. But perhaps no two people experience the sensuality of a piece of jewelry in the same way.

These sex-sexuality-sensuality roles include,

(1) The Peacock Role

(2) The Gender Role

(3) The Safe Sex Role

One sexual role of jewelry is the Peacock Role. People wear personal adornment to attract the viewer’s attention. This means that the jewelry not only needs to be flashy enough, but also must contain culturally meaningful elements that the viewer will recognize and be sufficiently meaningful as to motivate the viewer to focus his or her attention on the jewelry and who is wearing it.

These culturally meaningful elements might include the use of color(s), talismans, shapes, forms. They clue the viewer to what is good, appealing, appropriate, and to what is not. But the jewelry must also provide clues to the individuality of the wearer — her (or his) personal style, social or cultural preferences, personal senses of the situation in which they find themselves.

Another of these sexuality roles — The Gender Role — is to define gender and gender-rooted culture. Certain jewelry, jewelry styles, and ways of wearing jewelry are associated with females, and others with males. Some are used to signal androgyny, others polyamory or gender fluidity. You can easily label which jewelry looks more masculine, and which more feminine. Some jewelry is associated with heterosexuality, and others with homosexuality. I remember when men, in a big way, started wearing one earring stud, it was critical to remember whether to wear the stud in the left ear lobe (hetero) or the right one (gay). For engaged and married women, it is important to recognize which style of ring is more appropriate, and which hand and finger to wear these on.

One of the most important sexuality roles, however — The Safe Sex Role — concerns the placement of jewelry on the body. Such placement is suggestive of where it is safe, and where it is unsafe, to look at or to touch the person wearing it. The length of the necklace, relative to the neck, the breast, or below the breast. How long the earring extends below the lobe of the ear. Whether the person wears bracelets. The size of the belt buckle. If a person has body piercings, where these are — the navel, the eyebrow, the nose, the lip.

Jewelry calls attention to areas of the body the wearer feels are safe to view or touch. It’s like taking a sharpie marker and drawing a boundary line across the body. Jewelry gives the viewer permission to look at these areas, say above the line, and not others below the line. Jewelry may give the viewer permission to touch these areas, as well. The wearer may want to call attention to the face, the neck, the hands, the ankle, but also to the breasts, the naval, the genital area.

We know that certain areas of the body are more sexually arousing than others. We know that different people are more or less comfortable with these areas on the body. But how does the wearer communicate that? How does the wearer communicate her (or his) personal views of what is sexually acceptable without having to physically and verbally interact with someone in order for that person to find out?

Jewelry. How jewelry is worn is one of the most critical and strategic ways for achieving this Safe-Sex goal. The linear form of the jewelry imposes a boundary line on the body. Do not cross it. And make no mistake, this boundary line separates the permissible from the impermissible, the non-erotic from the erotic, the safe from the unsafe. In a similar way the centerpiece focuses attention as if it were an arrow pointing the way. Jewelry is not just a style preference thing. It’s a safe-sex preference thing, as well.

When news of the AIDS epidemic first burst on-stage in the 1980s, you witnessed a very dramatic change in jewelry and how it was worn. Right before the AIDS epidemic, large long earrings were style. Remember shoulder dusters. But as awareness of AIDS spread, most women stopped wearing earrings for awhile. Then gradually, they began wearing studs. Then very small hoops. It wasn’t until around 2004 that some women wore the new chandelier earrings, and you saw longer earrings on actresses as they paraded down the red carpets of one award show after another.

Prior to AIDS, the necklace style was for longer necklaces — 24” to 36” long. The necklaces were full — multi-strand, lots of charms and dangles. Again, as awareness of AIDS spread, the necklace profile changed rapidly to no necklace at all, or to thin, short chains and chokers. You would typically find ONE charm, not many, on a necklace. Attention was pulled away from the genital area, the navel and the breasts, all the way back up to the face.

Prior to AIDS, necklaces and earrings were the best-sellers in my store. After AIDS, it became bracelets. Holding hands. Not necking. Not fondling. Not sexual intercourse. Holding hands was now the acceptable norm. This was safe.

Body piercings came into major vogue during the 1980s. And look what typically got pierced. Noses, belly buttons, eyebrows, lips. This of this as a big Body Chart for safe sex.

As society became more understanding of AIDS and how it spread, the jewelry became larger. It extended to more areas of the body. People wore more of it. But in 2009, it was still restrained, when compared to what people wore before the 1980s.

In the sexual hunt between the sexes, jewelry plays an important boundary-defining role. Let’s not forget about this. Jewelry, in some sense, is an embodiment of desire. Jewelry communicates to others how the wearer comes to define what desire might mean for the self. It communicates through placement, content, embellishment and elaboration.

Jewelry does not have to be visibly erotic, or include visual representations of sexual symbols, in order to play a role in sexuality and desire — a role that helps the hunter and the hunted define some acceptable rules for interacting without verbal communication.

___________________________________

FOOTNOTES

Canel, Melissa. The Role of Perceptions in Conflict. April 9, 2016. As referenced:

https://prezi.com/auvtd6yylkkf/the-role-of-perceptions-in-conflict/

Dunlop, Cole. You Are Not Worried Enough About Perceptions and Assumptions. May 7, 2014. As referenced:
https://www.authoritylabs.com/worried-enough-perceptions-assumptions/

Gangwani, Prachi. “Sexual or Sensual? Here’s The Difference Between The Two,” 9/30/2016. As referenced in:
https://www.idiva.com/relationships-love/sex/sexual-or-sensual-heres-the-difference-between-the-two/16093050

Mausolf, Judy Kay. How To Avoid 4 Communication Pitfalls:
Assumptions, Perceptions, Comparison Expectations and Commitments. Spring, 2014. As referenced:
https://www.practicesolutionsinc.net/assets/docs/communication_pitfalls.pdf
Progressive Dentist Magazine

Nguyen, Hoang. “10 Psychological Rules I Used To Make Users Love At First Sight,” As referenced in:
https://blog.prototypr.io/10-psychological-rules-i-used-to-make-users-love-at-first-sight-55c71f99bfa1

Wellington, Kiki. “Sensual Vs. Sexual: Do you know the difference?”, 11/7/20. As referenced in:
https://medium.com/sex-with-a-side-of-quirk/the-difference-between-sensuality-and-sexuality-3b1c4f4315f2

Wikipedia: Cognition. https://en.wikipedia.org/wiki/Cognition

Wikipedia: Gestalt Psychology. https://en.wikipedia.org/wiki/Gestalt_psychology

Wikipedia: Perception. https://en.wikipedia.org/wiki/Perception

_________________________________

Thank you. I hope you found this article useful.

Also, check out my website (www.warrenfeldjewelry.com).

Enroll in my jewelry design and business of craft Video Tutorials online. Begin with my ORIENTATION TO BEADS & JEWELRY FINDINGS COURSE.

Follow my articles on Medium.com.

Subscribe to my Learn To Bead blog (https://blog.landofodds.com).

Visit Land of Odds online (https://www.landofodds.com)for all your jewelry making supplies.

Check out my Jewelry Making and Beadwork Kits.

Add your name to my email list.

My ARTIST STATEMENT.

My TEACHING STATEMENT.

My DESIGN PHILOSOPHY.

My PROFESSIONAL PROFILE.

My PORTFOLIO.

___________________

Other Articles of Interest by Warren Feld:

Resiliency: Do You Have The Most Important Skill Designers Must Have?

Disciplinary Literacy and Fluency In Design

Backward Design is Forward Thinking

How Creatives Can Successfully Survive In Business

Part I: The First Essential Question Every Designer Should Be Able To Answer: Is What I do Craft, Art or Design?

Part 2: The Second Essential Question Every Designer Should Be Able To Answer: What Should I Create?

Part 3: The Third Essential Question Every Designer Should Be Able To Answer: What Materials (and Techniques) Work Best?

Part 4: The Fourth Essential Question Every Designer Should Be Able To Answer: How Do I Evoke A Resonant Response To My Work?

Part 5: The Firth Essential Question Every Designer Should Be Able To Answer: How Do I Know My Design Is Finished?

Doubt / Self-Doubt: 8 Pitfalls Designers Fall Into…And What To Do About Them

Part 1: Your Passion For Design: Is It Necessary To Have A Passion?

Part 2: Your Passion For Design: Do You Have To Be Passionate To Be Creative?

Part 3: Your Passion For Design: How Does Being Passionate Make You A Better Designer?



This post first appeared on Learn To Bead, please read the originial post: here

Share the post

Designing With The Brain In Mind:Perception, Cognition, Sexuality

×

Subscribe to Learn To Bead

Get updates delivered right to your inbox!

Thank you for your subscription

×