Tips for flipping classrooms, the development of virtual and augmented reality, game-changing tech trends and more in this week’s Edtech roundup.
‘Flipping Large Classes: Three Strategies to Engage Students’ via Faculty Focus
Three strategies for changing up the way you flip your classroom.
Read The Full Story‘An LMS to Support ‘Gameful’ Learning’ via Campus Technology
University of Michigan has created an LMS called GradeCraft to gamify their courses.
Read The Full Story‘Higher Ed’s Augmented-Reality Ambitions Highlight Infrastructure Requirements’ via EdTech
How PokémonGo massively popularized AI, and how schools like Syracuse University, the University of Maryland, and others using augmented and virtual reality technology in the classroom.
Read The Full Story‘3 Game-Changing Tech Trends in Post Secondary Education’ via Top Hat Blog
Karen Quevillon lays out three trends that she believes have staying power, and the ability to be game-changers in higher education.
Read The Full Story
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The post This Week in EdTech News: August 26 appeared first on Top Hat Blog.