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Strixhaven: Mystic Archives

Publisher: Dungeon Masters Guild

You flip through the dusty pages of a tome much too boring to focus on, idly wondering what the point of all the books in the Biblioplex are if half of them are as bad as this. You wonder where the excitement is; the promise of magic long forgotten by modern mages, of spells beyond your wildest reckoning. Shutting out these thoughts, you roughly shove the Book back into place. The force of your shove knocks an even dustier book from an upper shelf, narrowly missing your head as it falls open on your desk. Your eyes go wide as you see the contents, the intricate spellwork, the descriptions of magic unseen in your previous classes. Your homework forgotten, you quickly grab the book and head back to your dorm - you have a new project to work on.

The Mystical Archives contain 61 new spells available for the casters at your table. These spells may be learned through normal level-ups, but this module suggests letting your players discover them through research or adventure, especially if your campaign is set at Strixhaven.



This post first appeared on D&D Tomb, please read the originial post: here

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