Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

Heroes of Green Hollow

Publisher: Dungeon Masters Guild

A 5E adventure, Heroes of Green Hollow centers on an idealistic figure named Ler Dolis, and the community that has come to treasure him in his twilight years. They seek the help of a band of adventurers to dissuade mysterious raiders scouting the village. However, everyone finds themselves in over their heads when these raiders turn out to be only a small part of an army of well-trained mercenaries. 

Players must recruit allies, heal local wounds, and confront the looming threat- all while they reckon with the brutality that lurks inside and out. Heroes of Green Hollow is a D and amp;D adventure that asks what it costs to leave a lasting legacy of goodness, and challenges players to recognize the consequences of drawing their sword.

Heroes of Green Hollow…

  • Is an all-new campaign book for the D and amp;D 5E system.
  • Designed for parties levels 3-5
  • 200 pages long.
  • Features over 17 original full-color painterly illustrations and 11 new custom full-color maps
  • Includes a range of specialized character backgrounds and story hooks to help DMs integrate their parties deeper into the story.
  • Tools and tips to support new DM's running their first full campaign.

Praise for Heroes of Green Hollow

“Green Hollow is an amazing adventure that hopefully paves the way for more of its kind.  It seamlessly blends traditional adventure design with immersive story mechanics reminiscent of CRPGs such as Mass Effect.  Each choice the players make has meaningful and mechanically explicit implications on what is yet to come.  Because of this the adventure has a “next gen” feel to it, making the overall storytelling experience feel more collaborative than ever. I can’t wait to see its release!"

Scott McClintock, (Doomed Forgotten Realms: Sword Coast Gazetteer)

“Green Hollow is so comprehensive and has so much to support DMs at the table. Some good examples include strong NPC dialogue, interior and exterior descriptions, DM Tips, and sidequests which make navigating the information easy but all give guidance in how to run this campaign. This also comes into play with the Combat tips. A powerful monster’s stat block can be quite daunting but the team have worked well to create easy to read guidance. This is definitely worth a look, I know I’ll be pinching a heap of this stuff for my games.”

Stuart Watkinson, (Tasha’s Crucible of Everything, Caught at the Cross Keys)

“We all know D and amp;D is, at its core, a monster fighting game. Matthew and Ryan have taken a different approach with Green Hollow to encourage the characters to fight for peace. A well-developed set of NPCs frame the action, allowing for GMs to easily dive into roleplaying them. Guidelines within the adventures take into account numerous responses by the characters, giving Green Hollow the feel of a vibrant, living world.

Alan Tucker, (Incredible Items, Apocalypse)



This post first appeared on D&D Tomb, please read the originial post: here

Share the post

Heroes of Green Hollow

×

Subscribe to D&d Tomb

Get updates delivered right to your inbox!

Thank you for your subscription

×