BrainBAND is a project from Samsung’s mixed talent team that aims to recognize the dangers of “impact hits” players are subjected to on a field. The ultimate aim of this Brainband project is to prevent head injuries and to closely monitor the taken hits so that the player doesn’t suffer permanent damage to his brain.
To make this possible, Samsung had to rope in experts from various fields. Significant among them are Braden Wilson, the industrial experts whose field of expertise is the wearable devices and neuroscientist, Dr. Alan Pearce dealing with concussion research and education.
The team had worked for countless hours for what looks like a simple band that is worn around a head. But the rubber band has hidden circuitry at the back that includes several sensors to measure the speed, impact level of a hit etc. They also read and register the movements of the brain in the skull. There are a series of LED lights at the back that glow whenever a player is hit. Depending on the intensity, they show yellow, orange and red light with red being the worst case scenario.
All that information is wirelessly sent to the referee who decides if the player has to be taken out of the game, the medic whose quick arrival arrests the impact of an injury and also the coach who decides if another player needs to be sent in as a replacement.
All that information is stored so that the player can access them and analyse it afterwards and data can be gathered over an entire career of the next generation player ultimately helping themselves, the teams they play for and the future clubs they might play for.
“Concussion is a growing societal issue in Australia with most incidences going unreported as symptoms are hard to see. Unlike traditional headgear designed to protect the head in contact sports, brainBAND is designed to gather information regarding an impact in real-time – a first in Australia.” Samsung Australia said.
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