Get Even More Visitors To Your Blog, Upgrade To A Business Listing >>

Game design step by step

I actually said this to myself as I was working on our latest game, Empiric Empire, which teaches about frequency distributions, Prevalence, incidence and case fatality. Fun stuff. As the Time Travel Academy was explaining the difference between incidence and prevalence, I thought, This is dragging on too long. Students will need a break. What about that idea the game design class this summer had...

Source



This post first appeared on 7GenGames – 7 Generation Games, please read the originial post: here

Share the post

Game design step by step

×

Subscribe to 7gengames – 7 Generation Games

Get updates delivered right to your inbox!

Thank you for your subscription

×