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CUE Meets the Giant

I went to the Computer Users in Education conference in Palm Springs last month, not knowing what to expect. It turned out to be way cooler than what you’d expect and I definitely intend to go back for more reasons than I can tell you in just one post.

Dennis and me with green martini and green wine
One of my favorite sessions was sponsored by a commercial vendor – a zillion strategies for incorporating multimedia in your classroom

Disclaimer: I have exactly zero to do with this company and had, in fact, never heard of them before this session.

The session did really fun way of presenting they called “smack down strategies” . Different resources are discussed by each of the two presenters and then they had an instant Twitter poll on which people like best. There are two ideas I stole, um, adopted, from that presentation and here is the first one.

At my presentation , which you can download here, I talked about how we include teachers and students in every step of our game design. Or you can watch a one minute video here.

Whiteboard showing students and teachers giving feedback

My Story, and I’m sticking to it, is that asking for input when a game is nearly done isn’t asking for advice it is asking for approval, because at that point it is really time-consuming and expensive to make changes. We solicit input from students, teachers and parents all along the way.

So …. I thought I would put these two ideas together and put up a link to an activity just getting started, The Giant’s House

At this point in the game, the player is hearing a story from Aunt Jean about how the Ojibwe people got the dog. In the middle of this level, they are in the giant’s house and finding objects. As you can see, we just have the very basics and very shortly the objects are going to be hidden far better as I re-do this scene. Here are some modifications we are considering:

  1. Clicking on the item gives the name for it in Ojibwe or in Spanish
  2. Clicking on the item gives a short story about it – this could be anything, e.g. Corn can grow an inch a day in the summer and if you stand in a cornfield when it is really quiet you can hear it growing
  3. Clicking on some items could play a video about it, like the coup stick
  4. You can do a math problem to “buy” a hint, which is something you will need once we hide the items really well.
  5. Any other suggestions we get from teachers, students or others who play our games.

Right now, everything runs fine on either desktop/ laptop computers or iPads except for the movie when you win, which does not run on iPad because autoplay is disabled. That’s a simple fix, so I will get that done this week.

Out of the four suggestions I gave, let me know which ones you like best in the comments and I will add those this week. Then, we’ll do it again next week with the suggestions we get and pick the top two of those.

This post first appeared on 7GenGames – 7 Generation Games, please read the originial post: here

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CUE Meets the Giant


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