There has been a lot said about this fantasy table top role Playing game (RPG) over the decades, from the 80’s when it was deemed ‘anti-Christian’, to the 90’s when it became ‘Satanical’ and into the 00’s when it was played by ‘nerds’. Now I want a go…
A little background…
The game was originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR)
Regarding the view that it promotes anti or irreligious feeling, influences teens to be drawn to commit suicide or even murder, I strongly object. If you look at statistics showing deaths as a result of ‘religious wars’, you find the numbers reach into the thousands, even millions. The Crusades alone were accountable for up to 9 million deaths (according to some sources).
‘The Crusades were a series of religious wars sanctioned by the Latin Church in the medieval period, especially the campaigns in the Eastern Mediterranean with the aim of capturing Jerusalem and the Holy Land from Islamic rule, to recapture Christian territory and defend Christian pilgrims. The term “crusades” is also applied to other campaigns sanctioned by the Church.’ https://en.wikipedia.org/wiki/Crusades
This is a section of an image of the Death Toll Comparison Breakdown from Wait But Why site is a fascinating accumulation of statistics. http://waitbutwhy.com/2013/08/the-death-toll-comparison-breakdown.html
So it seems that war in the name of God was, and is acceptable, and by default, so are those deaths. My research led me to discover a total of 130 deaths attributed to D and D – the large majority of these were suicides. I am not taking away the fact that it is always tragic when a young person takes his or her own life- and over 90% of these were male, but looking deeper we will find that there was an emotional even mental health issue at play here.
130 is a long, long way from 9 million, so should we ask ourselves, if people played games instead of following a religion, might we not have less death on our hands?
and is laughably naive to anyone today who views it today. The knee-jerk reaction must have been invented by the Americans, as anything that they cannot comprehend immediately, or that does not fit into their clean living, white picket fenced world is deemed evil.
I’d like you to take a look at what others have said about playing D and D, don’t just take my word for it – after all, I’m one of those ker-razy people who play it!
Craig Hallam is an English writer. I have met him on a couple of occasions, and I can tell you that he is a very lovely man; kind of word, polite and friendly; he used to be a nurse – how decent can you get. He plays D and D. Visit his page “How D&D helped my writing – I’ve found it’s a massive help to maintaining creativity. When my books are stumbling… and I can’t get my Auth-on, D&D has been exactly what I’ve needed.” https://craighallam.wordpress.com/tag/dungeons-and-dragons/
Ethan Gilsdorf is an American writer, poet, editor, critic, journalist and teacher – second decent human career. He plays, or played D and D. And can explain a lot better than me, why you should play the game. I GAVE A TEDX TALK “WHY DUNGEONS & DRAGONS IS GOOD FOR YOU (IN REAL LIFE)” Ethan Gilsdorf explains the positives, for himself, of playing the game, and why it can be good for you too. http://www.ethangilsdorf.com/ethanfreak-blog/2016/5/25/igave-a-tedx-talkwhy-dungeons-dragons-is-good-for-you-in-rea.html
Playing D and D, I have learnt about so many things I did not learn in school. My knowledge base has expanded. Why? Because when you are the DM; Dungeon Master, or in my case Mistress, you are tasked with writing a scenario, or story if you will, that will not only fit the players, but challenge and entertain them, not for a couple of hours, but possibly for weeks on end! And if you veer away from the ‘traditional’, rule toting aspect; like we did, you better find something to keep your players playing.
Research, research, research.
I reckon I could teach university students a thing or two about how to research. Because we moved from the original themes of dwarves, elves, wizards, dungeons and, er, dragons, we have to work with each other – collaborate – on what we all wanted to do. Don’t get me wrong, sometimes the experiment doesn’t work, but mostly, it is still fun. In fact, now I come to think of it, in over 25 years of playing (Yes, you read that correctly TWENTY FIVE YEARS), we have to my knowledge only had 3 games with dragons in them!
Where/when have we played?
By this, I do not mean what time and what room in the house, I am referring to game scenarios. After the traditional scenario/setting, we have played; an all Dwarven world, post-apocalyptic Mad Max style world, 12th century Damascus, World War II, the future ( space, cyberpunk, extra-terrestrials), Discworld influenced landscapes, Time Bandits influenced game, horror film influenced games, pensioners, demi-gods, siblings, postmen!! The variations go on and on.
You can see how the imagination is tried and tested – excellent for an author.
So, to me and my ‘team’; some of this might surprise the sceptics amongst you:
We’re all of us, over 50 years of age.
One of us is a professional musician and educator.
One supports the elderly.
One supports students with learning difficulties.
One of us is in the IT sector.
One of us is a support in the community.
One is an artist.
We’re all parents.
And we drink tea at ‘half-time’.
In conclusion, I have nothing against religion per say (you have no clue as to what belief system I follow if any) and I am deeply saddened by the death of anyone under the age of 50. But a table top role playing game is not the reason people fall by the wayside in one form or another. It encourages fair play, comradery, storytelling, imagination, patience, acceptance to name a few aspects. And its great fun!
What about ‘the nerds’, I hear you ask…
…well, that goes without saying.
10 Good Reasons to Play D&D by AMERON (DEREK MYERS)