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Batman v. Superman: Dawn of Justice: Clods Among Us (Part 2)

So what’s the weirdest superpower you can think of?

I can’t help but ask, because -- speaking personally -- the vast majority of my characters are created based on what sort of powers I can give them.  Jury’s out on whether or not that’s a good idea, but recently, I’ve been challenging myself to come up with more powers from left field.  The end goal is to take a page from JoJo’s Bizarre Adventure (sans Stands): take powers that would be seemingly useless and have the characters apply them in ways that turn the “useless” into “incredible”.  Right now I’m focusing on a guy who can always be there to stop a timer -- on a watch, on a clock, on a microwave -- before it goes off…which gives him the power to effectively teleport. 

I’d say more, but chances are high that you’re here for more thoughts on Batman v. Superman: Dawn of Justice.  (Plus that idea’s super rough around the edges.)  But since we’re dealing with superheroes, it’s important to think at least a little bit about their powers/skill set/equipment.  What do they mean for the character, especially in terms of personality?  How do they impact the world around the hero or heroine?  What do they bring to the table? 

I have to ask, because in terms of this movie, the answer is a resounding nothing.

Look!  Up in the sky!  It’s a SPOILER!  It’s a SPOILER!  No, it’s blatant and overwrought symbolism that has no reason being used by a team that’s demonstrated its sheer ability to fail on even basic levels of storytelling and film-making principles!


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This post first appeared on Cross-Up, please read the originial post: here

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Batman v. Superman: Dawn of Justice: Clods Among Us (Part 2)


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