So, how ‘bout them anime fighters, huh?
You know, it’s funny. I remember a time when it seemed like we would never get another Guilty Gear game (i.e. a totally new one instead of a revamp like Accent Core), but Arc System Works pulled through by introducing the world to Ragna, Jin, and all the rest -- “the rest”, of course, being high-octane sprite battles and tunes provided by verifiable rock deity Daisuke Ishiwatari. Now the tables have turned, though. Guilty Gear is back via the Xrd series, while BlazBlue is most likely on its way out thanks to (what I assume is) a wrapped-up story.
Full disclosure: I know BB has its detractors, but I’m not one of them. I like the franchise, and I think -- or at least hope -- that there’s room for both it and GG in the fighting game world. Then again, supporting both might stretch ArcSys’ resources too thin, soooooooooooooooooooooo…yeah, not a pleasant thought.
So let’s sidestep the grim realities of game development and wealth disparities. Let’s get in deep with BlazBlue. And, more specifically…
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