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WildC.A.T.s #2 Review

   

   

Written by: Matthew Rosenberg
Art by: Stephen Segovia
Colors by: Elmer Santos
Letters by: Ferran Delgado
Cover art by: Stephen Segovia, Elmer Santos
Cover price: $3.99
Release date: December 13, 2022

WildC.A.T.s #2 find Grifter recovering after a narrow escape from a mission gone sideways. His encounter with creepy, masked cultists, armored mercenaries, and the Court of Owls gives him a new sense of purpose in his job with Halo.


Is It Good?

No, WildC.A.T.s #2 is borderline terrible. Honestly, I can't make sense of what's happening because Matthew Rosenberg is putting no effort into explaining what's happening. Every scene reads like a continuation of a conversation you never knew happened, and you're constantly in catch-up mode, trying to figure out what's happening.




When last we left Grifter, the team member acting as the focus of the series so far, he and his teammates fell through a hole in the floor of a warehouse on their latest mission. Unfortunately, that fall took them out of the frying pan and put them straight into the fire, surrounded by masked, hooded cult members, mercenaries in mech suits, AND the Court of Owls. Why are all those groups in one place at the same time? Unknown, and in the issue, it's never explained or explored other than through Grifter's desire to go after the Court of Owls. Grifter is wounded in the melee, but he's teleported away with the rest of his team at the last minute.

Later, Grifter makes a nuisance of himself with Marlowe by insisting Halo should investigate the Court of Owls, but his insistence goes nowhere. After a Halo Corp. staff meeting, Marlowe attends a Dinner where another attendee tries to kill him. Marlowe is saved by his team, but the killer gets away... maybe. It's unclear whether the killer gets away because the scene isn't completed before the comic flashes forward to later that night.




During an impromptu meeting at Marlowe's house, Maxine notices a news report showing the WildC.A.T.s engaged in a firefight from some point in the past. When or where the firefight takes place is never explained. Marlowe decides to go public to head off the public outcry against the Halo Corporation.

Later, Marlowe holds a press conference to unveil... the 7 Soldiers of Victory. A known DC team but with entirely different members.
Again, it's unclear what's going on because it feels like random events are mushed together without rhyme or reason. It would be more accurate to call WildC.A.T.s #2 - Random: The Comic.

Segovia's art is fine in this issue. The lines are clean, and Santos's coloring work is engaging, but Grifter's costume redesign is still awful.


About The Reviewer: Gabriel Hernandez is the Publisher & EIC of ComicalOpinions.com, a comics review site dedicated to indie, small, and mid-sized publishers.


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Bits and Pieces:

WildC.A.T.s #2 should aptly be re-titled to Random: The Comic. Rosenberg cobbled together a collection of scenes without any plot or transitions. Nothing is set up, characters act without rhyme or reason, and whole scenes stop without finishing before the comic moves on to something else.

4.5/10


This post first appeared on Weird Science DC Comics, please read the originial post: here

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