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“RUSTING WORLD” : Early concept sketches for an old Video Game project.

About 25 years ago, when computers had 256 color screens and were just leaving the age of the old green screen MS-DOS style monitors; I worked for a company that developed not only the first Portuguese PC Video Game wich was produced professionally in Portugal but also one of the first video games to use more than 65.000 colors; which at the time even got us the attention of Virgin Games and Psygnosis. There is a long story to tell about this so I will do it in another post as there is a lot to show about the old PT video game “GAMBYS“.
This post now concerns one of the video games that we were planning to do next and so these are some of the first illustrations I did to conceptualize the world. “Tomb Raider” was just coming out and suddenly there was a 3D way to create video game worlds which we were planning to maybe explore. So what you see next are some of my early ballpen sketches I just doodle loosely for about a month or so trying to come out with some Rusting World concept that we could transform into scenery later.


Unfortunely at the time with no Internet to speak of and no way of marketing a product like this properly, the game company I worked for decided to abandon game production and go into hospitality software which was cheaper and faster to create and commercially was a lot more profitable locally at the time. (Windows 95 hadn´t even come out when we completed “GAMBYS” the video game which was still in MS-DOS); so what remains of the Rusting World concept I did for when we were thinking of continue to develop games are these sketches you see above.

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If you liked this, you might want to check out these Tutorial links below too:

Learn to draw landscapes / Perspective tutorial

0 INTRO ” A matter of perspective” :
https://icreateworlds.net/2017/09/07/drawing-tutorial-how-to-draw-landscapes-or-background-scenery-intro/
Lesson 1 “Little House on the Grid” :
https://icreateworlds.net/2017/09/07/drawing-tutorial-part-one-little-house-on-the-grid/
Lesson 2 “Going 3D” :
https://icreateworlds.net/2017/09/07/drawing-tutorial-part-two-going-3d/
Lesson 3 “Scenery takes shape” :
https://icreateworlds.net/2017/09/08/drawing-tutorial-part-three-scenery-takes-shape/
Lesson 4 “Planes & Viewpoints” :
https://icreateworlds.net/2017/09/08/drawing-tutorial-part-four-planes-viewpoints/
Lesson 5 “Fluffy clouds in the sky” :
https://icreateworlds.net/2017/09/08/drawing-tutorial-part-five-fluffy-clouds-in-the-sky/
Lesson 6 “Endless Worlds“:
https://icreateworlds.net/2017/09/08/drawing-tutorial-part-six-endless-worlds/

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Drawing Tutorial / “FINDING NEMO”
https://icreateworlds.net/2017/09/11/drawing-tutorial-finding-nemo-making-of/

Drawing Tutorial / “TITANIC DRY DOC”
https://icreateworlds.net/2017/09/21/drawing-tutorial-titanic-dry-dock-making-of/

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Video Tutorial (PT Version)
https://icreateworlds.net/2017/12/14/the-monuments-of-mars-making-of-como-se-fez-pt-version/

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AVAILABLE FOR ILLUSTRATION WORK

If you are a potential illustration client, if you are looking for a children book artist , concept illustrator or need a freelance artist to work no a pod project even ( I do not descriminate print on demand for sure; I love it ); do not forget to take a look at my illustration portfolio (Fantasy or Childrens Book art ) and I´m always available to discuss future work.
If you have a dream, no matter what your budget is don´t hesitate to contact me and let´s see what we can do.

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[email protected]

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CONTACT




This post first appeared on I Create Worlds - Fantasy / Sci-fi Illustration, please read the originial post: here

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“RUSTING WORLD” : Early concept sketches for an old Video Game project.

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