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2022-10-03 15:00
Hello and welcome! Today you will not be receiving a Godot tutorial. Hopefully, at this point you weren’t expecting one either. If you have ever watched a Godot tutorial before, you pr… Read More
2019-05-12 10:48
Ookay so this video is kind of in a non-standard format. This first half was written on the Friday before Ludum Dare, and then I'll write the second half of the script after submissions clos… Read More
2019-03-17 16:29
It should be no surprise to any of you that I am a fucking maniac. I drowned in ACE Juice. I'll tell you in a future video how I am in regular contact with the Dark Lord Satan. I am the soon… Read More
2019-03-17 16:29
Naturally, as YouTube's number one game-boy, I've been thinking a bit about what my next game is going to be. I'm going to say up-front, it's probably not going to be 3D. Every so often peop… Read More
2019-02-24 21:04
The people who watch my channel are mostly game developers themselves, so I'm sure I don't have to tell you guys that actually making a game is generally really hard work. However, I will. F… Read More
2019-02-22 12:18
I just released WARP-TEK and if you haven't already, go purchase or wishlist it on the Steam store. I am absolutely at maximum capacity thinking about that game for so long, so don't expect… Read More
Review Of WARP-TEK!
2019-01-21 13:03
Some awesome person reviewed my very own vidya game, check it out here: Full review available here: https://ifgn.com/warp-tek-kill-aliens-save-your-dog/:D Read More
2018-12-16 11:05
Sometimes when you're working on a cool little video game, you'll come to a point where you're thinking about adding a little minigame to spice up an otherwise boring mechanic.In my experien… Read More
2018-12-05 09:30
I'm kinda jumping the gun on calling this a post-mortem since at the time of uploading this video, Ludum Dare 43 hasn't even finished yet. But hey, I already finished my submission and based… Read More
2018-11-20 22:25
Some of my videos end up getting a bit technical but let me tell you this isn't one of them. Making pixel art look nice and neat and tidy in Godot is like one of the easiest things ever and… Read More
2018-11-14 14:16
Recently, I've sent my game WARP-TEK to a few friends for beta testing- so they can help me catch bugs, point out things which are annoying or whether the game is just "missing something". I… Read More
2018-10-24 18:47
Fuck me I really am doing a top ten list aren't I? Jesus Christ. Anyway, let's get to it, I guess let's start with number one.1. Singletons. These are basically scripts that don't really att… Read More
2018-10-18 10:16
Some of you might know that I've been livestreaming with Florian Himsl, the co-creator of The Binding of Isaac with Edmund McMillen. His outwards persona is charming, even soothing- but let… Read More
2018-10-09 20:14
Anyone who's been following my YouTube channel for a little while might realize that I do all of my game development work stuff on my computer which runs Debian Linux rather than Windows. I… Read More
2018-10-03 18:20
Well, I've been working on WARP-TEK almost every day for over 3 months and now I think I'm getting a bit worn down.My first reaction to even typing such a sentence is to say that "Hey you, p… Read More
2018-09-18 18:33
A couple of people have actually asked me how I got into game development in the first place, and since I've got a headache and nothing else prepared today- why not?So probably my earliest a… Read More
2018-08-16 19:30
I'm sure a lot of you know that I've opted to start livestreaming regularly over the past few weeks. This has kind of been an experiment into whether this is actually a worthwhile endeavour… Read More
2018-08-12 16:23
So it's Ludum Dare 42 in about six hours at the time of writing and I've decided that I'd write a little script about why I think that the Godot Engine is perfectly designed for game jams li… Read More
2018-08-01 14:00
As many of my viewers might be aware, my engine of choice (Godot) is very suited to rapid prototyping.It's very quick and easy to program most types of game logic and usually, actually proto… Read More
2018-07-31 10:47
Judging by the discussion I've seen on the Internet as of late, I've seen a lot of conflicting definitions of what "asset flips" actually are, and what they are not. Such a seemingly simple… Read More
2018-07-18 09:24
[silence]Well, here we are. Two videos and all I've got is radio silence from the now-defunct Sandlot Games.Daniel Bernstein, I think you should make very sure that this message is not lost… Read More
2018-07-10 19:16
So needless to say, I didn't really get a response on my last video about the rights to Snail Mail. I'm not entirely sure why, I thought I made a fairly reasonable proposition, I laid out my… Read More
2018-07-05 19:13
For those of you who don't know, Snail Mail is a casual game developed by the now-defunct Sandlot Games in 2004. When I was a wee lad I used to play that game kind of a lot since it was fun… Read More
2018-06-28 20:10
Wow, I'm back! Oh god, finally, yikes. I've been gone for like a month, I mean what th-[cut]So you loyal viewers are probably either wondering where I've been, or you've been wondering who I… Read More
2018-05-11 10:51
Oh lord, what a mistake I have made.I'm not referring to Mushroom: The Ruckus just yet, I'm still stuck on the fact that I apparently can't keep a steady upload schedule to save my life. I'l… Read More
2018-02-25 13:52
So you might have noticed that I haven't uploaded a video in like a thousand years, so here I am, setting the record straight. While I'm at it, I'll explain a bit about why I haven't since… Read More
2018-01-01 21:07
This is going to be a more "blog"-like video than usual, so I hope you lot don't mind too much.I think I can recognize that my skills have come a long way over the course of this past year… Read More
2017-12-23 19:06
A lot of you might recognize that I tend to make informative or almost "instructional" videos to express my opinions and help other people in the games industry accomplish whatever they want… Read More
2017-12-17 20:25
I've spent the past seven months or so working on this game and I feel that I'm nearing the finish line. It's a good feeling, since as much as I love working on it, I'll be glad to have some… Read More
2017-12-14 17:34
I do all of my game development from home, as I'm sure many people do, at least when starting out. This is because for one, I'm 17 so I legally couldn't move out if I wanted to and two, I do… Read More
2017-12-08 10:31
I recently participated in the latest Ludum Dare event which took place just under a week ago. My submission was called "Bring Your Own Bullets", wherein the player has to play a small mini… Read More
2017-12-05 16:09
The sad truth of game development and a lot of creative pursuits is that practically nobody is born good at what they do. It can take years for somebody to get good at something, let alone g… Read More
2017-11-26 17:41
As with every video I have to mention my upload schedule- this is the first video in a while that's actually been on time. If you're watching this, I appreciate your patience with me straigh… Read More
2017-11-10 09:35
That's right, after like a month and a half of not doing anything game or YouTube related I've decided that I can come back now and not have a mental breakdown. I've still got a lot of schoo… Read More
2017-09-28 15:16
Since all I do is procrastinate and then do game jams I've decided that I would participate in the DreamHack Jam.For those of you who don't know, DreamHack is an e-sports event where a bunch… Read More
2017-09-22 11:04
Almost a year ago, I wrote a text post on my website titled "Creativity". While it was one of my more interesting text posts from the time period, it doesn't carry much in the 200 words I sp… Read More
2017-09-18 17:20
Anyone watching my videos is presumably already familiar enough with the current state and reputation of Steam. Steam is often described as a dumping ground with little-to-no curation or car… Read More
2017-09-10 21:41
Some of you might recently be aware that I am in the process of dissolving One Almond Games, a limited company that I created for the purposes of distributing my games.This video will explai… Read More
2017-08-22 20:40
I'm aware this isn't one of my standard devlog videos, but it's easier if I just explain this now since it's still in progress, I haven't uploaded in 5 days and I need to make a video on som… Read More
2017-08-12 23:46
I recently revealed to the world that yes, there is going to be a demo for Mass O' Kyzt.I'll give a brief explanation of exactly what this will involve. The demo will, as a demo should, be f… Read More
2017-08-09 15:14
It's been quite the adventure on this page. However, for the purposes of having a site I've decided to revitalize it. This will hopefully be a general all-purpose landing page for those unfa… Read More
2017-08-04 16:23
When making a video game, you're not making something that's going to be fun for everyone. In fact, I'm confident in saying that no medium has ever produced something that literally everyone… Read More
2017-07-20 21:33
Creating a game can take anywhere from a few weeks to several years. Needless to say, it's a marathon and not a sprint.The first of many ways to maintain productivity over such a long time p… Read More
2017-07-01 20:53
Over the past few days, I've been thinking (perhaps preemptively) about the mode by which I'll distribute Mass O' Kyzt. Of course, I'd love to make the game free with no caveats, but at some… Read More
2017-06-25 20:21
Apparently this is a series I'm doing and I have to do something to procrastinate for Devlog #6, so let's get on with the lore!In the "Lore Overview" video I made, I already discussed how th… Read More
2017-06-25 10:59
I'm back, baby! It's no longer a million degrees Celsius so I can finally return to making videos and working on Mass O' Kyzt. I expect that Devlog #6 will be somewhat delayed since I've eff… Read More
2017-06-15 08:32
In the far future, humanity has inhabited the furthest reaches of space. Finally, mankind lives alongside alien species on distant planets.Unfortunately, this man is stranded on an unfamil… Read More
2017-06-06 21:32
About 3 months ago, I made a video titled "Godot Is The Best Engine - Godot vs Unity". It's currently my most popular video, sitting at over 8k views. Unfortunately, this is also the video w… Read More
2017-06-04 12:54
Welcome to the third update post on my project, now named "Mass O' Kyzt". You can thank the Youtube commenter SmallsMalone, who gave me a very similar idea for the title.This is still open t… Read More
2017-05-30 21:37
This is a Doctor Who post. You don't have to read it if you don't want to, but I encourage it regardless.God damn it, here we go again. Let's get on with another angry post about Doctor Who… Read More
2017-05-29 21:22
Before anything else, I have a new microphone so those of you watching the video format of this post are going to have a great listening experience.Since the last update video, I've made a f… Read More
2017-05-28 07:00
Since I am quite literally the most motivational guy despite having no real achievements of my own, I'm here to talk to you about the merits of every creative venture you try. Let's start by… Read More
The Dirt Texture That Could Have Been
2017-05-25 10:15
So, since starting my newest project, I've been making some textures. The first texture I made was a dirt texture which turned out pretty damn well. It's pictured below.Unfortunately, this d… Read More
A Rundown Of My Newest Project
2017-05-22 07:00
This is as good a place as any to explain my failed attempt at dealing with exams.You see, I was planning on burning out after Ludum Dare. I would start a daily tutorial series almost immedi… Read More
2017-05-19 07:29
Watch the video version of this post here: https://www.youtube.com/watch?v=wBVJ7VILPm4 Alright, this is super out of step with what I usually post on here, obviously. However, this is someth… Read More
Gitting Gud At Godot - Part 7 - Instancing
2017-05-16 07:00
Watch the video version of this tutorial here: https://www.youtube.com/edit?o=U&video_id=05eMjKLua9Y In this tutorial, I'm going to explain instancing. This topic isn't super hard, so pr… Read More
2017-05-12 07:00
Well, the short answer is exams.The long answer is god damned exams.The longest answer is that failing my exams will cause me a lot more undue stress and anguish that could be avoided by put… Read More
Gitting Gud At Godot - Part 4 - Input
2017-05-10 07:00
Watch the video version of this tutorial here: https://www.youtube.com/watch?v=LMUYtfJ6x4kIn this tutorial, I'm going to explain how to add some input handling to your game. I think it's saf… Read More
Gitting Gud At Godot - Part 3 - Scripts
2017-05-09 07:00
Watch the video version of this tutorial here: https://www.youtube.com/watch?v=CouU0HDWeFoIn this tutorial, things are about to get interesting. We're going to use GDScript to add some funct… Read More
Gitting Gud At Godot - Part 2 - Nodes
2017-05-07 21:00
Watch the video version of this tutorial here: https://www.youtube.com/watch?v=CvbkoaH9AygIn this tutorial, I'm going to cover the concept of nodes and what you can do with them in a bit mor… Read More
2017-05-04 16:51
Criticism can be one of the most powerful forces in the artistic world. When it's being used without giving the opportunity for the creator to improve, it can prevent beginners from develop… Read More
Why Ludum Dare Is Important
2017-04-30 00:04
The tri-annual Ludum Dare event is a very useful (and hopefully, fun) resource for almost all developers, indie or otherwise. The first half of Ludum DareAs a developer who recently too… Read More
2017-04-20 16:06
If you're making games, you're making experiences. Each element of your game in some way contributes to the overall experience, whether it's graphics, story or a certain sound effect.It subs… Read More
2017-04-17 17:20
Check it out on Gamejolt here:http://gamejolt.com/games/shoehunt/250195Shoehunt is a game I made in about 2 and a half days to test the boundaries of what I can do in a similar timespan to t… Read More
2017-04-11 11:51
Accepting criticism of your product is hard, and if you're reading this you probably don't need me to tell you that. Every artist - regardless of whether they're a painter, game developer or… Read More
2017-04-08 22:53
At the time of writing, it is precisely 13 days and 2 hours until Ludum Dare 38 starts.This is also going to be the first Ludum Dare which I actually participate in! I'm making a post here a… Read More
2017-04-06 12:29
If you're in a hurry, I'll just give you a list of the things I'm going to cover in this post.Use screenshakeUse particlesAdd bass to your sound effectsOkay, so for those of you who are not… Read More
Lessons Learned From Super Displacement
2017-04-03 20:57
Super Displacement is a hectic, arcade shooter where the player must shoot an onslaught of aggressive quadrilaterals and avoid being bounced into the walls.In the past two or three weeks spe… Read More
Super Displacement
2017-03-25 18:02
Super Displacement is a hectic game in which you bounce around and avoid touching the walls.If you like the sound of that, feel free to continue reading.As some of you who keep up-to-date on… Read More

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