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Soul Calibur Legends: Progress Log #32 – Return of Guardians Geki and Maki

We’re halfway into the boss refights, and while these last two are awful in the sense that everything about Soul Calibur Legends is, there’s no sign of the kind of frustration that the Fafnir refight suffered from. Of course, this entire exercise is merely padding designed to waste your time, and the game doesn’t even bother veiling the fact that this is all busywork, but it’s still excruciating to have to constantly beat bosses and stage repeats all over again. It destroys any sense of progress.

[Click here to start from the first progress log]

Sophitia and Taki have a short chat about the nature of the sword and how both Soul Calibur and Soul Edge similarly reflect the will of their wielder, which is so stupidly non-canon that it hurts. Anyway, Sophitia reiterates her desire to destroy the sword (which wavers randomly to provide an excuse for extra dialogue, but remains intact during this scene). None of this matters. Nothing in Soul Calibur Legends matters.

The Return of Guardians Geki and Maki mission begins with three surprise boulders that there’s not enough room to get away from (thanks to this game’s comically oversized hitboxes). I’m not sure how you’re supposed to avoid these. It’s entirely possible that you can’t. [Hi! It’s future me. Someone told me today that surprise boulders can be guard impacted, which is inconvenient, but still technically a solution. These updates have been written several days in advance, though, so I’ll continue tanking boulders and such for a few updates despite that being brought to my attention.] For the most part, the trick to these kinds of stages is to switch characters when one takes too much damage, then destroy everything looking for health pickups. That doesn’t make the sequence at 2:49 any better, this being a small maze with arrow slits that continually shoot at you, but the arrows are at least blockable. Just don’t go trusting the environment’s ability to stop arrows; yes, the little altar things will stop an arrow eventually, but you can see me get hit while ducked behind one at 3:45. Apparently the developers forgot to ensure that it’s actually stopped by the time it reaches the other side. That’s hardly surprising, sadly.

Then there’s the actual fight against Geki and Maki. This goes much smoother than the first time thanks to their on/off invulnerability and instant recoveries not being surprises anymore. At one point, however, both of them are active in the ring, which was a new one. Still, I knocked them both around without suffering a single game over, which further suggests that the difficulty curve here is all over the place.

After the stage, Taki rambles something about people always wanting to believe that they’re doing the right thing when seeking power, and Sophitia mentions that she still wants power for herself. I don’t recall her ever mentioning that before, but I think we’ve established that the writing in Soul Calibur Legends is entirely arbitrary. Anyway, Taki says something about how Geki and Maki handled the shard of Soul Edge, suggesting that’s how they became Guardians. That raises more questions than answers, but it’s not worth worrying about the details of a poorly written, non-canonical train wreck like this. Doing so would be a waste of time and energy.

[Click here to go to Soul Calibur Legends log #31 – Return of Guardian Ammon]

The post Soul Calibur Legends: Progress Log #32 – Return of Guardians Geki and Maki appeared first on Killa Penguin.



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Soul Calibur Legends: Progress Log #32 – Return of Guardians Geki and Maki

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