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Soul Calibur Legends: Progress Log #16 – Break Through the Siege

Everything about Break Through the Siege is lazy. It’s basically For Tomorrow (which itself was a repeat of the Defend the Capital mission), with the only real difference being—wait for it—a fight against a Fafnir ripoff at the very end. Seriously, it’s the same fight, minus the mandatory ballistae section. This dragon just has a smaller horn. It’s insane how much of this game is recycled. Soul Calibur Legends consists of three of four missions that are cycled through with only some token differences.

[Click here to start from the first progress log]

Masked Emperor claims that Barbaros has “at long last” fielded a flying dragon type of Evil. Did Fafnir not count? I mean, I guess it makes sense that Guardians aren’t aligned with either side of this conflict and merely exist to protect shards of Soul Edge, but it diminishes the uniqueness of the Guardians to have them show up as lesser bosses in later levels. It’s kind of ridiculous to imagine the most powerful monsters being like, “we’ll protect these things we have no obvious way of determining are important because we’re dinosaurs and living sarcophagi, so the rest of you weaker guys should go make something of yourself in the military.”

Break Through the Siege is timed, naturally, but that time limit still isn’t any kind of real limitation (thankfully). Apart from the end boss doing its best Fafnir impersonation—complete with getting steamrolled and only getting some cheap AoE damage in—the only thing here of note is that the ballistae have been replaced with cannons. I didn’t get hit by them, so it’s hard to tell if they do more damage (changing to them would make no sense if they didn’t, but very little about Soul Calibur Legends makes sense). Outside of that and the slightly different but nevertheless awful dialogue exchanges between Bernd, Joachim, and others, that’s it. Break Through the Siege has no reason to exist outside of wasting players’ time.

Masked Emperor has a habit of going down into the city after battles (sans mask) to check in on her people all incognito-like. Mostly, though, I’m just including this screenshot because this appears to be a new expression I don’t remember seeing from her before. It looks like it’s supposed to be lighthearted and relieved, but instead comes across as weirdly uncanny and creepy. Then again, her affiliation with obvious villain Iska ensures that everything about her starts from a place of distrust.

Speaking of Iska, he seizes the opportunity (as always) to make all of this about him, elaborating that he rose to his position after Masked Emperor found him after a battle. Apparently Barbaros conquered his village and he and his sister were separated, with her ending up captured and him becoming a villainous jester.

You know that type of person who can’t resist an opportunity to subject everyone to long stories of how miserable their life has been, constantly fishing for pity like some kind of empathy vampire? That’s Iska. It’s horrible, painful writing, but at least it makes me really, really want to murder him. That’ll likely come in handy later.

[Click here to go to Soul Calibur Legends log #15 – Stolen Treasure]

The post Soul Calibur Legends: Progress Log #16 – Break Through the Siege appeared first on Killa Penguin.



This post first appeared on Killa Penguin, please read the originial post: here

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Soul Calibur Legends: Progress Log #16 – Break Through the Siege

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