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Meningkatkan Frame Per Second (FPS) Pada Game Counter-Strike Source

Siapa tak kenal dengan game bergenre First Person Shooter (FPS) yang satu ini? Memang Valve sebagai pengembang telah lama meluncurkan Counter Strike Source, Namun sebagian dari fans game ini kecewa karena tidak dapat memainkannya secara maksimal. Hal itu disebabkan kebutuhan sistem yang meningkat seiring perbaikan di sisi grafis. Tapi tidak perlu khawatir karena ada cara untuk menyiasatinya, mau tau?

Spesifikasi PC yang tidak high-end, biasanya akan mengalami penurunan Frame per-Second (FPS) cukup drastis dikala memainkan game dengan kualitas grafis yang bagus sehingga game menjadi lambat (Lag). Untuk mengantisipasi hal ini, sebenarnya pihak pengembang telah menyediakan sebuah konsol multifungsi di dalam Counter Strike Source. Pada konsol ini dapat dimasukan beberapa perintah untuk melakukan pengaturan, termasuk yang bertujuan meningkatkan FPS tadi. Berikut adalah beberapa perintah yang berguna untuk menaikkan FPS di Counter Strike Source agar kamu bisa lebih nyaman memainkannya.

Cara penggunaannya sangat sederhana, cukup salin semua pengaturan di bawah ini ke dalam program Notepad dan simpan dengan nama "autoexec.cfg", lalu letakkan file tersebut dalam folder counter-strike source\cstrike\cfg. Pengaturan tersebut sudah diuji coba dan terbukti meningkatkan setidaknya 2 kali lipat FPS pada Counter Strike Source dari FPS sebelum menggunakan pengaturan. Selamat Mencoba!

Konfigurasi Oleh: Casey's Config v2 (CAL compliant)

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Added misc settings section

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots

clear
echo _Casey's Config v2 (CAL compliant) loaded_


This post first appeared on Caramelcoklat, please read the originial post: here

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Meningkatkan Frame Per Second (FPS) Pada Game Counter-Strike Source

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