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Battlefield Bad Company 2

Tags: bad company
Media: Video Game
Genre: FPS
Production Year: 2010
Production Company: Electronic Arts
Platform Availability: Xbox 360, PS3, PC
Platform Reviewed: PS3
Rating: M

Overview:
A sequel to the original, you play a soldier in the most unconventional squad in the US Army. With the same rag tag group of guys, you shoot and blow up anything and everything around you all in an effort to save the United States from eventual take over from the looming evil Russian army. You soon uncover a conspiracy that runs back to the Second World War, and have to bring the conspirators to justice with your trusty grenade launcher and machine gun.




Overall: 9.67
The first Bad Company game was a little lame. The aiming system, dumb AI, and a weak story line made for just “meh” game play. This sequel took all of the bad things from the first game, and kept only the good. The fully destructible environments change game strategy completely. In the first game, structures were partially destructible, pillars and general structural integrity were kept intact, while the walls and doors could be obliterated. In this iteration, everything from buildings, cars, even concrete barricades can be completely removed from the game with enough explosive force. The programmers have even made it so that different materials react uniquely to each types of fire, depending on the caliber of the shot. A door can be eliminated with a knife or pistol fire, but a concrete barricade takes a significant explosion. The enemies have a smart AI, taking cover to hide from your onslaught, and flanking you when you don’t advance. The game is a masterpiece of programming that should be considered for Game of the Year for 2010, even though it’s only March.



Presentation: 10
This game stands out as one of the best I have ever played. The single player campaign is fun to its core. I will go into the single player more later on, for now let’s just say it could never end and I would be perfectly happy. The multiplayer is the best of its kind, in my opinion. COD: MW2 set the standard for the FPS multiplayer experience, but there is a new rival found in Bad Company 2. With a very similar customizable load out and “perk” (called “specializations” in Bad Company 2) the primary difference would be the scale. The maps in Bad Company 2 are massive, allowing for some incredible battles. While COD: MW2 is more of a “Rambo” type experience, where you can run off on your own and try to dominate, Bad Company 2 focuses more on squad and team cooperation to achieve certain objectives. If you hate playing nice and want to destroy your enemy all by yourself, this is not the game for you. Here your kill death ratio really doesn’t matter, its how your team does as a whole that will decide a battle.



Story Line: 8
In the first Bad Company your group has one goal in mind, stealing as much gold as possible. You kill and destroy anything in your way. Here you are sent on a mission to save the United States from certain doom, again killing and destroying anything in your way. The story line is good, and it works well. The characters in your team provide leadership and comic relief at times. Taken as a whole, the plot and story line are a little cliché, but the presentation makes all the difference.



Graphics: 10
The graphics in this game are awe inspiring. More than a few times, pretty much every level, I found myself taking a moment from the action and just looking around at all the beautifully rendered landscapes and settings. Every detail, from the soldiers clothing and animation, the buildings and structures, the vehicles, the trees and forests, to the vast sprawling mountains and flowing water made for an experience like I have never seen in an FPS. COD: MW2 has some amazing graphics, but the vastness and far reach of the rendered backgrounds of Bad Company 2 take it to another level. The only game to compare it to would be that of Uncharted 2, the undisputed 2010 Game of the Year. The vehicles make you feel invincible with the power they wield, and there are so many of them you hardly drive the same one twice. The weapons feel powerful in your hand, giving the perfect balance of recoil and punch, each one being slightly different from the last. The variety of weapons and load outs, for single player and multiplayer, make for a unique experience. No two players will play the game in the same way.



Sound: 10
With the sounds of explosions of destruction behind you, enemies calling out commands in front of you, and the helicopter above you raining down bullets on your squad, you feel like you’re right in the action. Your squad leader yelling out orders to you while you are trying to locate your enemy behind the smoke from his gun fire, your senses are tested like they never have been. Sounds changing depending on your location, direction of travel, what’s around your and where your facing, it seems as though you are really in the thick of it. The sounds of the guns you use to bring destruction vary from gun to gun, making each unique. The sound in this game is used and perfected just as much as the graphics and game play, enveloping you in a battle for your life.



Controls: 10
Intuitive and easy to learn, the controls seem natural. Everything from on the ground foot battle, to even all of the vehicles you use. Each vehicle has its own controls, but the combination of on screen control explanations and intuitive design makes the experience fun instead of daunting. You don’t need to memorize crazy button configurations, instead just do what seems natural, and that is what you use.



Fun Factor: 10
If you haven’t noticed by now, I love this game. It is my new crack. This game, for me, replaces and surpasses COD: MW2 like a cheetah passes a tortoise in a foot race, there is no comparison. I will be playing this game for a long, long time.


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This post first appeared on Common Point Of View Review, please read the originial post: here

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