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E-learning in Educational Institutions

2017 has been a very rewarding year so far. Out of many remarkable things of 2017, the EdTech world has been showing constant promising results. E-learning has taken the centre stage in the education industry, with a number of institutions setting a stronger ground for digital education along with the traditional learning path.

Nowadays, becoming a graduate from an institute or getting a certificate for a course is just a piece of cake. All you need is an internet connection to get access to any lecture of your favorite professor online. The branches of Elearning system have different versions to offer from distant education, learning online, computerized electronic learning and many more.

Without further delay, let’s take a look at the e-learning trends that are ruling the EdTech landscape in 2017.

Gamification

Studies have shown video games boost hand-eye coordination and enhance general IQ and brainpower. “80% of learners claimed learning would be more productive if it were more game-oriented.”

Young generations are glued to the charismatic world of gaming. The online education system is taking full leverage of this to create a gamified learning environment for students irrespective of their age.

Teachers today are adapting gamify lessons in classrooms in different forms like teaching through motions that are directly captured and can be seen live on the screen. So it is clearly visible that even the smallest change through the gamification learning process will bring positive results, encouraging more educators to include this in their instructions.

Cloud-Based Systems

The current e-learning applications required large investments in infrastructure systems regardless of commercial or open source e-learning application. It can be challenging to implement e-learning in educational institutions as the institutions trying to use open source e-learning application would require more cost to hire professional staff to maintain and upgrade the e-learning application. It is also likely to happen that institutions need to build their own e-learning system itself. That’s where cloud-based system comes in handy.

Rather than having to install course design and management software, instructional designers can simply use their Internet browsers to upload course content, create new courses, and communicate with learners directly. This is all done through a secure LMS, which also gives designers the ability to store information on the cloud, which can be remotely accessed by other, approved users.

Interactive Video-based learning

Video-based learning is gaining momentum like never before.  Now, what makes it more trendy is it’s shorter, crispier and engaging nature – changing the way people learn. If designed correctly based on instructional design principles, it could be the most engaging way to hold learner’s attention. Besides gamification, scenario-based video eLearning could be the ideal route to bid adieu to so-called “Click Next” traditional learning.

This is highly connected with the flipped classroom technique. The time spent in the classroom is all about collaboration and interactivity, when students can clarify any aspects of the lesson that they didn’t understand, by discussing it with their peers and teachers. The time spent at home is all about preparing for the next classroom discussions and it almost always involves a video of the teacher presenting and explaining the new lesson. So we can assume that video-based learning will only grow in 2017.

Personalized learning

The best learning experience will always be one that is perfectly customized according to each learner’s needs. When instructions go in the same flow with both level of knowledge and style of learning, students are generally drawn to it with an eagerness to learn and retain the information more. Since classrooms are filled up with a bunch of students, teachers face a hard time to cater to all. A Learning Management System is the hour of need for this kind of situations for the educational institutes as they are an epitome of convenient learning and teaching. In 2017, more LMS vendors are coming up with features like goals engines and rules engines, which allow instructors to create more personalized learning paths for their students.

Wireless in Schools & BYOD (Bring Your Own Device)

The Wi-Fi technology has seen a great boom in a world that is obsessed with the advancements and development in technology. This is sure to grab an attention in the world of EdTech. The ‘Bring Your Own Device system‘ is another catch in the EdTech system since it is an undeniable fact that students of all ages are mostly tech-literate and engrossed with technology no matter what career paths they choose. When the learners are allowed to bring in their own devices for learning and knowledge sharing purpose, it becomes even more personalized in nature.

Adaptive learning

The educators are still digging dip to the core personalized learning concept. The blessings of Big Data and Data Analytics initiate the learning path to continuous growth. The adaption to learning content and instruction in real time makes it possible. Although it will take a while to adapt learning to become mainstream in online education, we are sure that there will be plenty of discussions that will lead to more progress in 2017.

Microlearning & M-learning

The bite-sized learning modules are designed to meet a specific learning outcome of 4 to 5 minutes in length or shorter. These kinds of learning modules are ideal for distracted learners with low attention span.

Global mobile learning market is expected to grow at $37.60 billion by 2020, at a Compound Annual Growth Rate (CAGR) of 36.3%.

Another interesting trend in eLearning is going to grow tremendously in 2017: M-learning or Mobile Learning. The rise in BYOD (Bring Your Own Device) has fueled the M-learning like never before. Mobile learning facilitates real-time collaboration enabling social learning where learners can exchange ideas with peers. It also supports 70: 20: 10 Learning & Development framework which states 70% of learning happens on the job at moment of the need.

Conclusion
In this digital age, learners from school to college to organization are experiencing education beyond the classroom by interacting with the subject in a multi-dynamic way. As we usher in an era of learning on LMS systems, it is time to realize that a technology-based paperless classroom system will virtually have no limitations. Not only is a paperless classroom environmentally friendly but it is also learning friendly for the millennial students of the future. The proper methods used to deliver academic resources will change in the year 2017. Educators and software developers will build off of current trends. At the same time, new platforms will be developed to address the needs of students in new and innovative ways.

The post E-learning in Educational Institutions appeared first on TULIeServices.



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