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Destiny 2 Won’t Use Dedicated Servers


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Game Director Luke Smith discussions the decision.

Unlike its predecessor, Destiny 2 will launch on PC as well as consoles, but there is one thing both versions of the game will continue to have in common: no Dedicated Servers.

In an interview with IGN, game director Luke Smith stated that dedicated servers were “just not an investment that we made for Destiny 2.”

Instead, Destiny 2 will continue using peer-to-peer networking to power multiplayer matches, which could be bad news for PC players who are used to the stability of dedicated servers.

Smith explained, “The smaller team format — although it’s one bigger in the Trials [of Osiris] case — but the smaller team format in general makes it easier for us to find tighter matches.”

According to Smith, Bungie is committed to tweaking matchmaking parameters to have a larger focus on connection quality.

The PC version of the game will support 4K and feature an uncapped frame rate, but it may well be released later than console versions.

There’s been a lot of Destiny 2 over the last day – here’s everything we’ve learned so far in one place, including news, gameplay footage and hands-on impressions.

Destiny 2 is now available for pre-order.

Chloi Rad is an Associate Editor for IGN. Follow her on Twitter at @_chloi.




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Destiny 2 Won’t Use Dedicated Servers

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