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Warp3D Nova: 3D Lighting - Part 2

Time to put the theory learnt last time into practise. This means turning the phong model into shader code, and feeding the GPU the extra data required (surface normals, light/material properties, etc.).

Step 1: Copy the Previous Tutorial's Code

As usual we'll kickstart the...



This post first appeared on Blog » Kea Sigma Delta, please read the originial post: here

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Warp3D Nova: 3D Lighting - Part 2

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