Blizzard Entertainments World of Warcraft, the worlds leading subscription-based massively multiplayer online role-playing game, has surpassed the one million customer milestone in Europe, more than quadrupling the previously estimated size of the entire European Mmorpg Market since its launch in February 2005. In addition, World of Warcraft topped the sales charts for full-price PC games in Europe last year. Worldwide, the game has a growing audience of more than 5.5 million customers.
It is extremely rewarding to see so many European players enjoying World of Warcraft, said Mike Morhaime, president and cofounder of Blizzard Entertainment. The players have supported our belief in the European Mmorpg market, and we thank them for helping us make World of Warcraft one of the most popular games in the world.