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Release Notes - July 30, 2009

New Features

Introducing the Revive System. This will let you keep mates from going "unconscious" and being carried off to jail when defeated in battle
  1. When reviving another Pirate, you will use one of the smallest tonics in your inventory
  • Introducing new avatar body types for new Pirates created after this release

Improved Early Player Experience

  • Players now have the option of skipping the tutorial after creating their pirate
  • Removed the ad-frame for Basic Members, now Basic Members can play the game in full screen from day one
  • Improved the readability of the contextual pop-up hints

Gameplay Improvements

  • Many updates to balance the rest of the quest lines in the game
  • Creatures' levels, types, and locations updated as well
  • Increased the cargo capacity for Pirates' ships (new hold amounts are listed below)
    Light Sloop - now carries 6 Cargo instead of 3
  1. Light Galleon - now carries 10 Cargo instead of 7
  2. Light Frigate - now carries 8 Cargo instead of 5
  3. Sloop - now carries 10 Cargo instead of 6
  4. Galleon - now carries 14 Cargo instead of 11
  5. Frigate - now carries 12 Cargo instead of 9
  6. War Sloop - now carries 14 Cargo instead of 9
  7. War Galleon - now carries 18 Cargo instead of 16
  8. War Frigate - now carries 16 Cargo instead of 12
  • Reduced the duration of the "Weaken" effect on Pirates
  • Pirates' automatic healing begins more quickly after battle now
  • The tonic icon now displays the total number of tonics you have in your inventory.
    The tonic displayed in the icon represents the tonic you will use if you click on the icon or press 'T'
  • Made land enemies less aggressive
  • Better presentation when purchasing a voyage using the Stowaway option

Notable Bugfixes

  • The ship icons on the compass no longer disappear when sailing near the rocky islands


This post first appeared on Rohamirr's Pirates Online Guides, Tips, Walkthroug, please read the originial post: here

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Release Notes - July 30, 2009

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