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Researchers Develop Online Game That Teaches Players How To Spread Misinformation

An anonymous reader quotes a report from The Guardian: Cambridge Researchers have built an online game, simply titled Bad News, in which players compete to become "a disinformation and Fake News tycoon." By shedding light on the shady practices, they hope the game will "vaccinate" the public, and make people immune to the spread of untruths. Players of the fake news game must amass virtual Twitter followers by distorting the truth, planting falsehoods, dividing the united, and deflecting attention when rumbled. All the while, they must maintain credibility in the eyes of their audience. The game distills the art of undermining the truth into six key strategies. Once a player has demonstrated a knack for each, they are rewarded with a badge. In one round, players can opt to impersonate the president of the United States and fire off a tweet from a fake account. It declares war on North Korea complete with a #KimJongDone hashtag. At every step, players are asked if they are happy with their actions or feel, perhaps, the twinge of shame, an emotion that leads to the swift reminder that "if you want to become a master of disinformation, you've got to lose the goody two-shoes attitude." The work is due to be published in the Journal of Risk Research.

Read more of this story at Slashdot.



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Researchers Develop Online Game That Teaches Players How To Spread Misinformation

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